Detroit: Become Human
Top Critic Average
Occasionally fun but often unconscientious, Detroit: Beyond Human takes steps in the right direction but retains too much of the old Quantic dream formula.
Detroit: Become Human is a poignantly pulpy interactive sci-fi drama where your choices can impact events to a greater and more satisfying degree than in most games of this type. Though I wish its story had been handled with a softer touch, especially considering the subtlety that can be conveyed through its tech and performances, its well-written and acted central trio were vital enough to me that I found myself feeling genuine distress when they were in danger and a sense of victory when they triumphed. Most importantly, Detroit offers a multitude of transparent branching paths that entice further playthroughs, and choices have a permanence that raise the stakes throughout.
Its big themes are glibly handled, though this is still Quantic Dream's most credible and satisfying interactive yarn by far.
Immerse yourself in Detroit's wonderfully realised world, engage with its characters and stories, and you'll love this game.
A considerable improvement on Quantic Dreams' previous work, and while the storytelling is still flawed its tale of abused androids feels very human.
The overall message about technology and our future lingers long after the credits roll, making me wonder how I'll handle my relationship with technology as it takes us to new places.
Quantic Dream has mastered making a very playable, even enjoyable interactive experience. But there's always this performative feeling behind it — always this reminder that, for as much as someone wants to help out a cause, there's a difference between saying it and doing it.
Detroit: Become Human presents a gripping tale that's occasionally sullied by blatant missteps.
Detroit tells a story of robots who look and act relatively human, making their way through a nonsense world where everyone, even the humans, doesn't actually look or act human at all. It's a fragmented radio broadcast from a valley within the uncanny valley, so many layers deep in unreality that it could never hope to make it out intact.