The Swords of Ditto Reviews
The repetitive gameplay cycle, taken to its extreme by asking the player to clear the game a total of five times before the true ending is even unlocked, won’t win everybody over.
The Swords of Ditto wants to squeeze the whole Zelda-Formular into a short RPG with cuddly graphics. The whole effort falls rather short, as the established elements from the Legend of Zelda series are not enough to carry the game. There's a constant lack of fresh, inspired or original gameplay to give the game a charme of its own.
Review in German | Read full review
It is cute and unique (with a very quirky script) but it still needs more tweaking from the developers. I personally would wait for further updates before I jump back into this game (and die multiple times over again), but if you are willing to keep in mind that it is still a ‘work in progress', then give it a go because overall it is still a fun game to play.
Fun, charming, but ultimately frustrating.
The Swords of Ditto still doesn't topple Zelda and other roguelites. It does however, provide a charming and welcoming introduction to both genres.
The Swords of Ditto delivers an accessible rogue-like experience served by beautiful artistic direction, and a soft difficulty curve quite rare for the genre. Thanks to a shared experience system, death is no longer tragic, but fans of rogue-likes will certainly find the adventure quite simple, mostly because of a basic combat system and too many random dungeons.
Review in French | Read full review
While indisputably overflowing with cartoonish charm, the more tedious aspects of The Swords of Ditto's design prevented me from fully engaging with everything it has to offer.
Although the main premise of The Swords of Ditto is appealing when we spend a few hours in it it's feels a little bit tedious.
Review in Spanish | Read full review
Cuddly rogue-like RPG, which opens with interesting ideas, but ultimately turns out to be a dreary Grind festival.
Review in German | Read full review
So with all that in mind, did the game served its purpose or did I just waste my time trying it out? It’s both actually! It served its purpose by thoroughly entertaining the heck out of me and the kids while also a waste of time just because I saw myself dying a few times while learning the game and how to beat certain types of enemies. And it’s a waste because I end up wasting my hard earned gold and silver coins spending on the toys of legend for every death whether it’s because I ran out of time and had to face the boss or just because I enter what I like to call the idiot-zone and go “kamikaze” as I rush through hordes of enemies and spamming the attack button.
The Sword of Ditto could've been be an amazing game, if it's gameplay mechanics were thought-out better. Alas, the timer often feels like an inconvenience and doesn't let you fully explore beautiful locations with great dungeons.
Review in Russian | Read full review
My enjoyment of The Swords of Ditto may have been strongly impacted, but I did still enjoy it. It's hard not to – it's such a pleasure to look at, with a gorgeous hand-drawn art style that instantly draws you in.
The Swords of Ditto is a charming rogue-lite with a robust challenge. Fans of top-down action-adventure games won't be disappointed.
It can feel a little too cheesy to be palatable at times, but the developers have cooked up a perfectly satisfying meal for the enjoyment of you, your great-grandchildren, and your great-great-grandchildren after them.
Swords of Ditto: Mormo's Curse addresses many of the issues that plagued the original release. It also runs great on the Switch.
By no means as high a flyer as the ample Devolver Digital outings as of late, The Swords of Ditto does conjure enough of a challenge and inevitable reward for the adventure to feel satisfyingly just, if a little taxing and lost in translation at points.
The Swords of Ditto proves to be an innovative and enjoyable action RPG with its eccentric weapons, health items, and characters. However, the combat grows mundane after a while. Upping the difficulty settings assists in the challenging aspect of gameplay, but only temporarily. Nevertheless, The Swords of Ditto is quirky and fun for anyone of any age.
The Swords of Ditto is not an excellent game. It’s better than alright but not great. The fact that it’s good lies in its charm and writing, not its boring combat and cumbersome design. If you’re a fan of roguelites, give it a spin. Just make sure you bring a companion along for the ride.
For those of you looking for something to fill the void while you wait for the Link’s Awakening remake later this year, The Swords of Ditto: Mormo’s Curse is a solid recommendation. It isn’t perfect, but this is a charming, deep, and entertaining roguelike adventure, and it’s a lot more than meets the eye.
Whether you're a seasoned veteran of the action-adventure genre or you want to pick this game up for a child, I think anyone can have a good time in The Swords of Ditto. While I found some faults during my journey throughout Ditto, there's no doubt the developers have created a fully realized, albeit small, world. If you're looking for your next couch co-op game or something that's easy to jump into for an hour or two, give The Swords of Ditto a try.