The Council - Episode 2: Hide and Seek Reviews
The Council Episode 2: Hide and Seek is a step back being a short gap episode that leaves you wishing more was shown.
The Council – Episode 2: Hide and Seek does bring more interesting characters and puzzles into the mix, and I am definitely curious to see where The Council's plot as a whole goes from here. Sadly, Hide and Seek is ultimately a poor follow up to The Mad Ones, resulting in a short, technically flawed, and an overall disappointing episode that has killed some the anticipation I had for future episodes of The Council.
The Council's second episode doesn't manage to hit the highs of the first, which could be down to it being smaller in scale in comparison. Hide & Seek's murder mystery does bring you in and advances the overall plot in a big way, but at the same time it feels like more could have been made of it.
Hide and Seek maintains the level of quality demonstrated in the series premiere. Presentation aside, the classic and new systems in place make for some good gameplay moments, and the story remains as intriguing as ever. It answers a few questions while providing more queries to ponder. If the release schedule goes on as expected, it shouldn't be too long before the third episode arrives, and we can't wait to see what's in store.
With three more episodes to come, it wasn't a surprise to discover that The Council: Episode 2 - Hide and Seek was more transitionary by design. It has its fair share of minor revelations to make, but, continuing to be hampered by the same technical issues, it's important the next episode needs to up the ante and correct some missteps before my interest in the whole spectacle falls apart.
The Council Episode 2: Hide and Seek does a terrific job of building more intrigue for its fascinating story.
The overarching story of The Council remains as eerily enjoyable as before, but the tedious puzzles that drive Hide & Seek ignore what made the first chapter such a delight to play through.
Despite a small handful of flaws, The Council Episode Two: Hide and Seek places an exclamation point on one of the cleverest narrative adventure games on the market.
After the strong start with The Mad Ones, I can't help but feel disappointed with Hide and Seek.
The Council Episode Two brings a lot to the excellent first episode, but some of its experiments don't pay out like they should have. The story is on point, but the puzzles needed a little more work.
Hide and Seek is a frustrating experience through and through, mainly for the potential that is wasted due to technical issues and other minor problems.
The Council – Episode 2: Hide and Seek is yet another brilliant episode which delves deeper into the mysteries and madness which are happening at Lord Mortimer's mansion. Starting out with 30-60 minutes of new content which is based on how you ended the first episode, the game continues to embrace the various paths and choices which you have as a player as you play the way you want to play. Episode Two isn't as deep or exciting as the first episode, but there is a lot of set-up and secrets to uncover which will no doubt crop up in future episodes.
What Hide and Seek accomplishes is providing a variety of puzzles that take advantage of your skill set.
Hide and Seek continues to build the intrigue surrounding the game’s premise, and its immersive and addictive narrative and setting demonstrates storytelling at its finest
Despite its intriguing plot and characters, Hide and Seek sadly suffers from a lack of pace. The repetitive dialogues fail to arouse the interest of the player, who'd also be annoyed by the recurrent loading times.
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