The Council - Episode 2: Hide and Seek Reviews
Despite its intriguing plot and characters, Hide and Seek sadly suffers from a lack of pace. The repetitive dialogues fail to arouse the interest of the player, who'd also be annoyed by the recurrent loading times.
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Hide and Seek continues to build the intrigue surrounding the game’s premise, and its immersive and addictive narrative and setting demonstrates storytelling at its finest
What Hide and Seek accomplishes is providing a variety of puzzles that take advantage of your skill set.
The Council – Episode 2: Hide and Seek is yet another brilliant episode which delves deeper into the mysteries and madness which are happening at Lord Mortimer's mansion. Starting out with 30-60 minutes of new content which is based on how you ended the first episode, the game continues to embrace the various paths and choices which you have as a player as you play the way you want to play. Episode Two isn't as deep or exciting as the first episode, but there is a lot of set-up and secrets to uncover which will no doubt crop up in future episodes.
Hide and Seek is a frustrating experience through and through, mainly for the potential that is wasted due to technical issues and other minor problems.
The Council Episode Two brings a lot to the excellent first episode, but some of its experiments don't pay out like they should have. The story is on point, but the puzzles needed a little more work.
After the strong start with The Mad Ones, I can't help but feel disappointed with Hide and Seek.
Despite a small handful of flaws, The Council Episode Two: Hide and Seek places an exclamation point on one of the cleverest narrative adventure games on the market.
The overarching story of The Council remains as eerily enjoyable as before, but the tedious puzzles that drive Hide & Seek ignore what made the first chapter such a delight to play through.
The Council Episode 2: Hide and Seek does a terrific job of building more intrigue for its fascinating story.
With three more episodes to come, it wasn't a surprise to discover that The Council: Episode 2 - Hide and Seek was more transitionary by design. It has its fair share of minor revelations to make, but, continuing to be hampered by the same technical issues, it's important the next episode needs to up the ante and correct some missteps before my interest in the whole spectacle falls apart.
Hide and Seek maintains the level of quality demonstrated in the series premiere. Presentation aside, the classic and new systems in place make for some good gameplay moments, and the story remains as intriguing as ever. It answers a few questions while providing more queries to ponder. If the release schedule goes on as expected, it shouldn't be too long before the third episode arrives, and we can't wait to see what's in store.
The Council's second episode doesn't manage to hit the highs of the first, which could be down to it being smaller in scale in comparison. Hide & Seek's murder mystery does bring you in and advances the overall plot in a big way, but at the same time it feels like more could have been made of it.
The Council – Episode 2: Hide and Seek does bring more interesting characters and puzzles into the mix, and I am definitely curious to see where The Council's plot as a whole goes from here. Sadly, Hide and Seek is ultimately a poor follow up to The Mad Ones, resulting in a short, technically flawed, and an overall disappointing episode that has killed some the anticipation I had for future episodes of The Council.
The Council Episode 2: Hide and Seek is a step back being a short gap episode that leaves you wishing more was shown.
The Council's second episode, Hide and Seek, seems to do everything wrong. The puzzles are obtuse and don't make use of the game's RPG elements, the plot's forward momentum is totally killed, and it's way too short.
The best parts of The Council, namely the skill and Social Influence systems, are still strong. The slower pace and mediocre puzzles of Episode Two degrade the experience a bit, though.
The Council got off the starting line strong, but has now stumbled over the first hurdle. The question now becomes whether or not the adventure of Louis de Richet can recover as the series continues.
After such a strong start it’s difficult not to be a little mift with Hide and Seek, an episode that seemed to have disregarded everything that made its predecessor so enjoyable. Instead of in-depth and revealing confrontation, I was given almost meaningless exposition and mindless chatter, and before I could say “cool, a juicy murder!” it was back to overly complicated puzzles within an already tiresome story.