Vampyr Reviews
If you're looking for something different this Halloween season, Vampyr is one of the most impressive horror games on the Nintendo Switch. If you're sold on the concept, this game definitely deserves your attention.
Vampyr is a brilliant take on the vampire fantasy, focusing more on drama, relationships and inner conflicts than on sucking blood. The temptation at its core can lead to frustration, as the challenging boss fights feel designed to urge you towards killing more innocent NPCs. Anyone attempting a no-kill playthrough may struggle unless they're willing to invest the time, but if you're enjoying the story and characters, it's time well spent.
Vampyr simply disappoints in too many regards to recommend.
With a protagonist seeking to balance his dark instincts with his remaining humanity, it's interesting how Vampyr faces an inner struggle of its own. On one hand, the storytelling is excellent, delivering another great narrative from DONTNOD that forces players to make tough choices. On the other hand, the combat is a bit uneven and doesn't quite reach the same heights. It certainly has promise, though, and hopefully marks a return by DONTNOD to making games that add action to its narrative touch.
"Vampyr" is a game with one foot in the grave and one on solid ground. Though the game's combat feels rooted in the past, learning its citizens' secrets and uncovering their social networks makes for an alluring proposition in our age of oversharing.
A small, technically not quite dewy masterpiece: Vampyr is multi-layered, atmospheric and exciting to the last drop.
Review in German | Read full review
Vampyr would've been far better as Jonathan Reid's Point and Click Tale of Moral Adversity than what we got, which was essentially Jonathan Reid's Mashy Exercise in Combat Frustration Sparsely Sprinkled With Plot. Games do not need combat sequences if those sequences do not serve the game's themes and story.
What's struck me most about my time with Vampyr is that it manages to turn you into a predator through its mechanics as much as it does with its storytelling. It does collapse under its own weight by the end, but the fact that it so effectively seduces you, almost trance-like, into roleplaying a villain makes it worth biting into.
Vampyr is a dark and dour adventure that drips atmosphere. Its shortcomings can be easily overlooked by anyone wanting a character-rich journey into darkness.
Vampyr might not be what many wanted after Life Is Strange, but it's still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It's a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you're looking for something to plug the gap in your life in this post- Witcher 3 world.
Sluggish combat aside, Vampyr will provide hours of blood-sucking entertainment. You can be the vampire you always wanted to be, as ruthless or benevolent as you desire. Weighty life-or-death decisions all but ensure that players will want to run through the campaign multiple times to see how things would play out differently by killing or saving certain individuals, or by upgrading certain abilities earlier or later. Vampyr is a cinematic, single-player experience well worth your time and money. A harrowing adventure await those who are willing to sink their time into Vampyr.
Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.
Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.
Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity.
Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.
Review in French | Read full review
Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression.
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A tasty, dialogue-heavy RPG with an innovative levelling up system, but performance limitations prevent the port from reaching mouth-watering appeal on the Switch.
Vampyre's issues lie deep within the core gameplay design. DONTNOD shouldn't have attempted making an RPG. Vampyr would have been much better off as a shorter, adventure or action-adventure production such as Remember Me. It's a great shame that this exquisite artistic vision and superb atmosphere were in the end squandered.
Review in Polish | Read full review