Immortal: Unchained Reviews
Immortal: Unchained tries to survive in a futuristic Dark Souls universe but it dies trying due to its terrible attempt to be hard and its problems when we try to manage the histamine bar.
Review in Spanish | Read full review
An ambitious venture for a low-budget indie studio, but one that manages to stand out in the crowd despite its flaws.
Immortal: Unchained isn't inherently an awful game, but it has very little going in its favour. Its level design is one shining beacon among a sea of bang average gameplay, unacceptable technical flaws, and a combat system that does little to distinguish itself from its inspirations. Those enamoured with the Souls formula may discover something to like, but they'll have to sort through a mountain of mediocrity to find it.
Immortal: Unchained could have been an original take on the soulslike genre, but it's too buggy and imperfect to be a fully enjoyable mix of action RPG and shooter mechanics.
Review in Italian | Read full review
And although there are many deficiencies, balance and design problems in this game, developers manage to keep the users' attention due to the well-designed atmosphere, strong opponents and the Souls concept, where battles with dangerous enemies are filled with adrenaline.
Review in Russian | Read full review
This has to be one of the more original Dark Souls-like games available, and anyone looking for a fresh take on the formula will be able to find enjoyment in Immortal: Unchained as long as they are willing to overlook a fair lack of polish.
Immortal: Unchained is an intriguing premise ' the concept of a sci-fi soulslike based on firearms ' ultimately turned into one of the worst video games in years: a game that's uninspired, ill-conceived and at times completely broken. Do yourself a favor and stay away from a frustrating experience that simply isn't worth your time and money.
Review in Italian | Read full review
Ultimately, Immortal: Unchained serves to highlight one thing above all else. Every frustrating aspect of the Dark Souls experience is tolerated and even praised by its fans because the underlying combat system is so fantastically well-realised.
The addition of guns to the "souls" formula and a Sci-Fi setting make for an interesting concept on paper, but poor enemy AI, clunky menus, repetitive combat and very poorly designed levels result in an experience that's more frustrating than fun.
Despite not having its own identity, Immortal Unchained offers exactly what it proposes in its playable aspect. Any fan of 'Dark Souls'- like games will appreciate this game for its level design and fine tuned difficulty, despite its technical shortcomings.
Review in Spanish | Read full review
There's room for a direct-to-TV rip of the Dark Souls formula, but at a current asking price of $50, Immortal: Unchained is impossible to recommend.
Toadman Interactive's new Souls-like Immortal: Unchained throws firearms into the increasingly predictable genre of gloomy action-RPGs.
Immortal Unchained takes elements of From Software titles and successfully incorporates them into a sci-fi shooter. Unfortunately, the other aspects of the game are not as well thought out or executed, leaving one to wonder what could have been. If you're a Souls fan, who also enjoys the occasional shooter, definitely check out Immortal Unchained and absolutely pick it up when it's on sale. At $45 USD this game is a slightly overpriced.
Immortal Unchained is a bad third-person shooter and a boring Souls-like. Its execution is poor enough to make you realize that Dark Souls-with-guns isn't actually as cool as it sounds.
Overall, Immortal: Unchained is a very good game in my opinion. It has a great mix of difficulty, RPG, and a story that will make me want to continue playing this game until I have beaten it. I have spent several hours in the game and love the level design and the gameplay itself. The game itself comes in at $49.99 USD and is now available on PC through Steam, Xbox One, and PlayStation 4.
Strangely enough, I like quite a few elements of Immortal: Unchained; the deeper focus on story is personally welcomed, even if admittedly it got a little confusing at times, and the level design is honestly some of the best I've seen in a Soulslike experience that didn't come from From themselves.
After playing Immortal Unchained for over 35 hours, i must say that it is one of my best experience of a souls-like game. Developers of the game are so brave that took a risk to create a shooter based on Souls elements and rules, and it is a start for "shooter souls-like" games, but the first one is always the most important one. despite of many issues in technical, difficulty balance and boss fight design, Immortal Unchained is fun enough to entertain a veteran souls-fan for over 35 hours. But the most important point about playing Immortal Unchained is that "if you want to see the real potential of Immortal Unchained and feel the points that i spoke about, you must play it 3-4 hours at least, because in the first 1-2 hours, the game felt some weird, but after 3-4 hours, it shows you its depth, little by little. You can't judge a game with 40 hours content, based on its first hour and give it a 4!!
Review in Persian | Read full review
Immortal: Unchained is a fun and challenging third-person action RPG Souls-like on PS4 that you're going to enjoy if you're a fan of this new genre. There is no difficulty setting so all players need to be on high alert as they explore each area, so that death is not as frequent and you can start to build up a powerhouse with the bits you collect to upgrade the Prisoner so that you can save the universe!
toadmaninteractive.com/
It wants to be Dark Souls with guns, but gameplay is so repetitive and boring, you will be probably ennuied soon.
Review in Slovak | Read full review