Moebius: Empire Rising
Top Critic Average
Moebius: Empire Rising is a refreshing experience and well worth the time. If only there were more adventure games of this ilk.
At its core, Moebius: Empire Rising is a graphic adventure game that unravels with Rector's investigations into scientific theory––namely, the Moebius Theory, which argues that history follows a cyclical pattern, thanks to a fourth dimension.
Overall, the game offers a very enjoyable experience, not very challenging but not overly simplistic either, that keeps you pretty interested in seeing how things evolve and motivated to keep playing in order to uncover its story arc.
After far too long a hiatus, Jane Jensen is back with a brand new paranormal adventure. Moebius: Empire Rising has its fair share of problems, but as adventure fans we're willing to overlook the rough edges and enjoy Malachi Rector's exploits for what they are. Here's hoping we're not waiting so long for the next one...
The story makes no sense and goes nowhere, characters are unappealing and badly written, puzzles are uninspiring and commit at least three Adventure Gaming Sins, and the entire end chapter of the game felt like I was actually being tortured. I'm sure the Gabriel Knight series is good but as far as I'm concerned this is where Jane Jensen's reputation dies. Avoid at all costs.
The most insidious thing about Moebius is that you don't know how wretched it truly is until the very end. Sure, it's tedious, stupid, ugly and glitchy, but you don't really grasp it until all of that culminates in the last act.
The premise nicely informs the sturdy-if-unspectacular gameplay framework, Malachi Rector is a well realised and fascinating character and the story is smart, but those sound fundamentals are in constant battle against jittery Sims-esque character models, wildly inconsistent art and a slew of mild technical issues.
Moebius has a solid story and decent characters as you would expect from Jane Jensen. The game missed out on the puzzles however and a solid reason to keep you playing to conclusion.
If you like a straightforward plot and don't mind Lovecraftian-like animations.
Had I not known that this was the work of Jane Jensen, I honestly wouldn't have believed it. And when there are so many adventure games coming out during this renaissance, it's hard to see why anyone would choose this over, say, The Walking Dead or one of Daedalic's traditional, bloody hard adventure games.