Starlink: Battle for Atlas Reviews
Starlink's fighters are fun, whether you're playing with them in game mode or just racing around the living room and dogfighting with your kids or friends.
Ubisoft Toronto's first original IP looks great, plays beautifully, and puts a fresh and fun spin on toys that come to life inside games
Overall, Starlink: Battle for Atlas is a solid foundation if Ubisoft wants to make this into an ongoing franchise. Allowing you to play with or without the toys was a smart call, especially since if you're playing on the Switch and don't want to bring a bunch of toys with you. The world and characters they've created are intriguing enough for me to want to see more of it. If there was just a bit more variety, Starlink could be a fantastic franchise for both kids and adults alike.
Starlink's beautiful worlds invoke the wonder of heading into the deep unknown, and it's one of the best implementations of the toys-to-life genre we've seen so far. Shallow mission and exploration structure can make the game seem repetitive, but exhilarating space combat while being able to customize your ship at any time helps stave off the boredom that might come from ferrying your 20th helium diffuser. While it's not perfect, Starlink is a fantastic base for a new wave of toys-to-life games, innovating on the genre in a special way that further connects players with both the toys and the experience. And even when the game is off, for this 30-year old gamer at least, the spaceships are still fun to play with.
Despite these issues, the game is a lot of fun, especially when you're blasting away enemies in thrilling space combat. I just wish its true potential had been realized.
A good variety of missions will please any players who haven't yet grown weary of the developer-publisher's oft-seen open-world design, making Ubisoft's risky project a game that shoots for the stars and in many ways manages to get there.
Starlink is a game I expected to groan and roll my eyes at. Instead I found myself enjoying it on multiple levels. The StarFox content makes it a must-own on Switch though. It feels like a chapter in his journey. Nintendo has done well to partner with Ubisoft on their projects, and it is paying off. While the toys are unnecessary this game is heaps better than it has any right to be.
Starlink: Battle for Atlas is a stellar achievement. Through its fun and accessible cast of characters, solidly made toys-to-life component, and beautiful graphics, Ubisoft has hit the ground running. With the addition of a healthy amount of Star Fox content, the Switch version is definitely the preferable way to go, but regardless of your system Starlink is a remarkably entertaining game, and an auspicious launch for a new gaming universe.
Starlink is a fun game, with great toys to play with and solid combat to back it up. Unfortunately, the sloppy story and barren explorable worlds hold back what could have been a great return to form for the toys-to-life genre.
Starlink: Battle for Atlas can't decide whether to take its toys-to-life concept seriously, or drop it completely. It has a good, if somewhat repetitive, open world experience to offer, but it's held back by mistakes that aren't entirely its own fault.
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Starlink: Battle For Atlas is a fun and enjoyable open-world space sim that tells a charming story with a likeable cast of characters. Despite its repetitive side activities and money-sucking selection of toys, the core gameplay loop and combat system are worth your time. The fact that everything can be brought digitally is also a plus.
Starlink: Battle for Atlas is a fun, arcade-y revival of the spaceship shooter that's been filled out with a lot of extra open world stuff - both the good and the bad.
Ubisoft Toronto's Starlink: Battle for Atlas is just what we needed as an original and unique toys-to-life product with wonderful gameplay and lore.
Part No Man's Sky with a heavy helping of toys to life, Starlink: Battle for Atlas is an interesting addition to the planetary and space exploration genre. Admittedly, it can get repetitive and the implementation of toy functionality between digital and physical copies is a bit imbalanced. At the same time, it does a good job of layering in some fun combat and diverse weapon customization on top of its exploration, resulting in a more well-rounded game. It's basically what No Man's Sky should have been at launch — a complete gaming experience.
Starlink: Battle for Atlas preserves some of the complexity that makes deep space sims so rewarding by striking a healthy between fidelity and delight; a complicated toys-to-life scheme may dampen the experience for some, however.
Starlink is a real little Space Opera open world, which is both very neat in its implementation but also in its gameplay and game system, more complex than it seems. In any case, we take a lot of fun to "clean" all the objectives of these 7 planets, in the purest tradition of Ubisoft games ... And despite its lack of variety. Except maybe with the StarFox scenario on Switch, definitely the best of the three versions even with the (small) downgrade.
Review in French | Read full review
Colorful and action-packed Space Opera with witty toys-to-life component. There are deductions for the outrageous pricing policy.
Review in German | Read full review
Ultimately the toys-to-life aspect feels like it gets in the way a bit of an otherwise competent and fun space shooter that's packed to the brim with things to do. Flying ships feels great and the occasional difficulty spikes rarely take away from the excitement of tearing through the atmosphere onto a new planet's surface. But not all platforms are created equally, with the Switch's Star Fox content shining as a bright point.
The story has enough to keep you engaged and the inclusion of Star Fox is inspired. I don't think this is the game that will reboot the toys-to-life genre, but I believe that it has enough to live on as a standard IP. I, for one, would be delighted to play through more adventures in the Starlink universe.