Sekiro: Shadows Die Twice Reviews
An outstanding game that take the esence on the Soulsborne games and brings it forward to make one of the most compelling game experiences that we have played in a while.
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Death is one of many constants players have come to expect from a From Software title alongside a well-designed world, a gameplay loop that rewards risk and experimentation, and a fair challenge.
The introduction of new traversal ideas, proper stealth and a more focused narrative mark this out as different enough to warrant true merit, and prove that From Software still have a trick or two up their sleeves.
Sekiro: Shadows Die Twice is a truly new expression of the design philosophy that FromSoftware has spent years refining. Shifting gears a bit in the setting, story, and gameplay, the spirit of Dark Souls is still clearly the driving factor here.
Sekiro: Shadows Die Twice is the work of a studio at the height of its powers – beautiful, cruel, and moving.
I’m here to see if Sekiro: Shadows Die Twice can click for someone who does not have the reverence for the “Soulsborne” games. If you are looking for validation of your tastes or how this game compares to Dark Souls, plenty of other reviews will cover that.
Sekiro: Shadows Die Twice isn't just another phenomenal action title by FromSoftware, it's a game that I really needed over these past few weeks.
Yes, Sekiro hurts. But look at this smile as well. Shadows Die Twice is a beautiful, masochistic misadventure. Some of its boss fights are so stupendous, I dare not speak about them. It is a test of mettle and nerve that proves From Software are still winning the arms race against us cheesey rats.
It’s vexing that a game that requires such skill on the part of players has technical issues. As with FromSoftware’s other games, you don’t have to look hard to spot enemies whose attacks pierce through walls, or notice fluctuations in framerate. To be sure, neither of these issues have sharply dampened my appreciation for “Sekiro,” but I very much hope that a patch will be released to improve the waffling framerate on consoles.
Sekiro: Shadows Die Twice is an uncompromising yet immensely satisfying action game.
Sekiro is challenging, but fair—a game with the goal of allowing the player to grow, rather than the avatar. It blends mechanics and narrative in a way that is too rare in games today, allowing for a deep level of immersion that begs for just one more clash of blades no matter how difficult the encounters get. Seeing each one to its bloody finish is well worth the trials it takes to get there.
Sekiro: Shadows Die Twice manages to live up to its monstrously high expectations in nearly every way. Its high-risk combat system is as satisfying as it is punishing, and its level design begs you to explore every inch of the world. While its locations and enemies aren't as varied as in previous From Software games, you'll hardly notice when you're locking swords with opponents across several beautiful settings. Sekiro tells an intriguing tale about loyalty and mortality packed with surprises and easy-to-miss side stories.
Sekiro is the fabulous culmination of From Software’s modus operandi, honed relentlessly since 2009. While it plays like its predecessors, it also feels different and fresh.
This often breathtaking game of serial assassination in 16th-century Japan is a treasure chest for players able to commit to learning its secrets
Few games task you so harshly or dare to drive you to such frustration, but few games are as rewarding or exhilarating when you succeed.
Sekiro: Shadows Die Twice is a captivating experience given its setting and lore. There are so many mysteries to uncover, and I can't wait to play it even more.
The joyous sense of freedom in being able to engage and disengage a situation as I effortlessly transitioned between stealth and combat- the feeling of excitement as the awe-inspiring bosses and set pieces set the bar to new heights both in spectacle and design, Sekiro is a masterpiece that will influence future games to come for generations.
"I just want you to know: I hate-respect you." I think about Alec Baldwin saying these words to a dramatically lit Will Arnett on an early episode of 30 Rock approximately 82,000 times a day. It's a little Zen Buddhist koan I use to rein in my critical brain when I experience revulsion. Two things...
Sekiro: Shadows Die Twice has FromSoftware's typical brutal difficulty, but honestly that's beside the point. What matters is the thoughtful, precision-based combat, smart use of stealth, and a skill tree that's trimmed of fat. This game shows what you can do with game design if you dispense with the extraneous and focus on strong core mechanics. It's a punishing, rewarding, and beautiful experience.
Sekiro is an extremely challenging, beautiful game that's very much worth the time to learn. Just prepare to die even more than you probably thought.