Top Critic Average
Jazzpunk is definitely not going to be everyone's cup of tea. I love stupid, dry humor, others will not. Regardless, it is clear that the people who came up with all of this were very talented and did a fantastic job at exciting it. I couldn't list a single flaw about this game. It is nowhere near being an AAA game, but it isn't trying to be one. Jazzpunk is just a crazy game that makes no sense and makes you laugh for the duration. So long as you see the game for what it is, you are sure to love this game. There are easter eggs in every corner, be sure to explore!
This might be the central recognition that tips Jazzpunk toward working as a comedy. It's a ridiculous world, and we run ridiculously through it.
Good for a quick laugh, but not much more than that. If you value an evening's entertainment over having a significant chunk of your spare time eaten up, Jazzpunk is for you.
Jazzpunk is a wonderful blend of spy-spoof, exploratory adventure game that actively involves you in the jokes it tells. Inventive, stylish, and downright hilarious in places, it's basically the lovechild of a three-way between The Meaning of Life, The Naked Gun, and Thirty Flights of Loving. An utterly absurd treat.
It's short, it's bonkers, it's hilarious and it's barely a game.
A hilarious "adventure comedy," set in a cyberpunk universe amidst Cold War frenzy.
Jazzpunk ends with an unconventional boss fight culminating in an excellent subversion of boss-battle tropes. If the whole game were as smart as the final confrontation, it'd be a much easier recommendation. As it stands, I still don't know whether its worst jokes are intentionally bad or not.
Jokes fly at the player like angry hornets from the hive, hinging on intimate knowledge of games like Warcraft II or Quake, and the references swarm and sting. There are more than enough punchlines, but there's too little setup.
In many respects, Jazzpunk's systems are unremarkable. Its puzzles are rudimentary, its interactions mostly basic and its tasks are often wilfully mundane. At times, it attempts jokes that miss their target, sometimes by a distance. And yet such is its fearless, relentless commitment to amusing you and surprising you that you'll know something better – or perhaps just something weirder – is just around the corner. Anarchic, baffling, sometimes downright silly, and often inspired, Jazzpunk works tirelessly to make you laugh and gasp. The frequency with which you'll do both is a testament to a bold new talent, and Necrophone Games deserves all the plaudits that will be thrown its way in the coming weeks.
Not loving Jazzpunk is as difficult as classifying it. Few games are this confidently weird, and even fewer manage to pull off anything even resembling humour. If you're looking to laugh a lot, and maybe even think about stuff just a little bit, give it a play. If you're looking to be a jerk in a movie theatre from the comfort of your own home, the game will also cater to that need. It's weird that way, and apparently so are you.