Deep Sky Derelicts
Top Critic Average
Deep Sky Derelicts is a decent little adventure that cares more about the journey than the destination. The problems are enough to keep me from loving it, but the combat is addictive and the exploration, while annoyingly simple, rewarding. If you're a fan of roguelikes, dungeon crawlers, or sci-fi RPGs, it's worth checking out.
It is like sci-fi comic book with turn-based combat with cards. Just with poor story and some flaws.
Review in Slovak | Read full review
Everything about Deep Sky Derelict seems to have been done right, from the synthwave soundtrack to the lore to the unusual combat system. It's rare that a game with procedural elements holds my attention for long, and rarer still that an RPG can show me something new.
If you're looking for a turn-based strategy game set in a dystopian world where you won't feel attached by your characters and don't need to pay attention to the story, Deep Sky Derelicts has a lot to offer. Keep in mind though that while it's easy to pick up, Snowhound Games' title is hard to master.
Deep Sky Derelicts does a pretty good job of mashing together a few different types of game. Visually it is pleasing to look at, and there is plenty of strategy to be had when venturing out into the old ships. Progression is fun, because it happens in multiple ways, and this game definitely had me wanting to do ‘just one more run’ pretty regularly. There are a few rough edges here and there along the way, but the overall experience was my cup of tea.
Deep Sky Derelicts is a very interesting proposition featuring a combination of strategy-based turn-based card combat with some RPG and Roguelike elements.
Review in Spanish | Read full review
Overall, however, I like Deep Sky Derelicts. It's literally the embodiment of "easy to pick up, difficult to master" and it will provide fans of Darkest Dungeon with another terrifying journey into the unknown that will require nuanced and strategic gameplay in order to be successful.
Essentially, Deep Sky Derelicts suffers from what is essentially a pacing whiplash, alternating between being rather bland and being rather addicting. If anything, I’d suggest trying to get some more variety in battles, whether that be on your own part or from the devs, and increasing the encounter rate, or at least providing an option to adjust it, to help make the game not feel like a purely exploration game instead of a turn-based strategy style. While certainly not for everyone, it does have the draw for those who enjoy turn-based, strategy, and deckbuilding style games. Those coming from Darkest Dungeon would also probably find Deep Sky Derelicts a good next step in their game list.
Deep Sky Derelicts provides an exciting blend of tactics, card game, and roguelike elements.
A strong identity, distinct classes and engaging turn-based fights make it easy to overlook Deep Sky Derelicts' endgame woes.