Godzilla Reviews
I think it's pretty clear that unless you are a massive fan of the Godzilla movies, you should probably stay away from Bandai Namco's Godzilla. While it does have a lot of fan service, it really doesn't have much else besides clunky gameplay, horrible visuals, and repetitive gameplay. Maybe try going back and playing Godzilla: Destroy All Monsters Melee for a decent Godzilla experience?
Godzilla is a game that may offer some satisfaction to hardcore fans, but casual players won't find much to like here. Clunky controls, poor visuals, and boring and repetitive gameplay make this game experience one that you should skip.
This is a Godzilla game that's struggled to evolve beyond the basics of what's expected of it – it's the iconic roar without any of the menace to back it up.
The King of Monsters returns to the video game scene in a massive compendium of destruction and chaos with all of his allies and enemies.
What could have been a cheese-filled celebration of the history of one of the most famous movie monsters around instead winds up as a tragic and premature obituary.
And that's what it feels like to play Godzilla - you're a man in a giant suit, blindly bumbling around a fake cardboard city, swinging your arms and trying not to pass out - not because you're exhausted, but because you're bored out of your mind.
[W]hile Godzilla might be an average game in many ways, it's also a very faithful Godzilla experience, and one that fans and will treasure having in their collection.
Godzilla faithful will be once again disappointed by this lackluster offering. Unintuitive controls, poor responsiveness, broken combat, repetitive missions… Not even Jet Jaguar can save this game from itself.
It can make like Godzilla himself and get in the sea.
Godzilla has managed to strike terror on the patrons of Tokyo for years, but sadly his latest game does that for very different reasons. By providing slow gameplay and downright boring levels, Godzilla manages to somehow take all of the fun out of playing with giant monsters.
You can find fun in causing destruction in Godzilla for about forty-five minutes, before the repetitive game play, awkward controls and disappointing Kaiju fights take their toll. Godzilla deserved better.
Godzilla puts you into the destructive feet of the King of Monsters. Unfortunately, being the king is kind of boring.
Despite the huge flaws, there's still something that kept drawing me back to play a bit more, to destroy a few buildings or beat one more Kaiju. It's not smart or clever, nor remotely modern, and it's mostly repetitive and dull. But it's Godzilla – a giant nuclear accident that is as likely to destroy you as protect you. After 60 years, there's still some part that's inherently enjoyable about that and it has found its way into this game. That or I have radiation sickness.
The worst part about my experience with Godzilla is the fact that it didn't provide laughs or enjoyment because of its poor quality. Instead, I just sat there bored for much of the time as I endlessly destroyed cities and fought other monsters in terribly unbalanced fights.
The only other bright spot is the Kaiju Guide, a collection detailing the playable creatures as well as quite a few not featured. I adored seeing old stills from the films and, sure, there is a certain appeal to playing as a bunch of these guys. But the feeling fades before long. A love of the movies can only get you so far when the experience is this frustrating and hollow. What a letdown.
Godzilla is a boring, badly-balanced game that asks you to pay a lot of money for too little content.
A great idea on paper, but Natsume Atari didn't deliver the gameplay depth to back it up
You would think a game in which you can pimp-slap a moth as a 40ft-tall garbage monster couldn't possibly be that bad. You would, however, be wrong.
More Godzooky than Godzilla, this is not only a terrible game but a technically inept one – that can't even make stepping on tanks seem like fun.