Anthem Reviews
Anthem impresses on the presentation front and the javelin suits are a blast to play with, but a lack of diversity in the game and uninspired loot-driven progression system make it feel like Anthem could be a much better game than it currently is with a few updates.
Despite some new ideas and a core gameplay loop that does its best to carry the experience, Anthem is ultimately a bit of a disappointment from BioWare
Anthem is gorgeous to look at and can be fun in places, but for now it feels decidedly half-baked.
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BioWare's Anthem is as disappointing as it is boring, with the game's biggest fault being that it just gets in the way of its own self.
I want to want to spend more time with it, because there are bits of it I really enjoy. But it needs more than the world map to change a bit, or have seasons, or better social interaction. It needs changes to how it actually works, which is a lot to ask. But the biggest fight I’ve had with Anthem so far is against Anthem.
Anthem is a blast at times, but its best moments are separated by too much grind and an inconsistent story.
I have no doubt that Anthem will dramatically improve over time, but right now, this flight should remain grounded.
Anthem's rich storytelling and engaging combat lays the foundation for Bioware's newest adventure. While there are plenty of quality of life improvements to be made, Anthem's ambitious approach to the looter-shooter genre is encouraging given the development team's steadfast community engagement. With a roadmap stretching far into the horizon, we'll be flying around the world of Anthem for a long time to come.
It would be easy to write off the bewildering state that Anthem is in as the result of video game design by committee.
BioWare's shooter jets promisingly into battle on a stunning alien world, but what unfolds is patchy
Anthem offers amazing combat, astounding visuals, and excellent all-around production value, but suffers from baffling design choices and awful writing that hold it back from being something truly special.
I am sorry to say that Anthem has fallen short in pretty much every way.
Anthem is a competent looter-shooter. It is not an overwhelming, hallelujah-inducing entry into BioWare's storied history, but it's fine. I doubt I'll engage with the game past unlocking the final javelin, even though there is that tease at the end of further content.
It is frustrating to rate Anthem. The game looks great, plays even better and has an intriguing setting to boot. However, the fragmented world design, overabundance of loading screens and severe lack of content considerably drag down the experience, at least for the time being. Still, this is a live service game after all and the folks at BioWare have the chance to right this ship by adding enough content in the upcoming months, though it won't be easy.
For many of us, BioWare RPGs became very special. Now we have Anthem, a product created by the hollow shell of the once great studio in the miserable attempts to jump onto the leaving Destiny train. It is difficult to say what lies ahead for this game and the company that created it, but we have serious concerns.
Review in Russian | Read full review
It's not all bad. The combat and the flying are legitimately amazing in Anthem. They're so good that, despite everything else about the game being quite bad, I still thought about playing the game during my hours away from it. In a few years, Anthem might be a good experience. Today, it's hard to recommend.