Tom Clancy's The Division 2
The Division 2's campaign is full of great gunplay, loot, and missions. Only toward the end of my 60 hours of play did it start to suffer from a lack of interesting incentives, but the journey was enough fun that it made up for the destination.
The Division 2 manages to improve upon the original formula in almost every way, but its tale and tone are frequently awful.
A packed, rewarding, and frequently thrilling looter shooter that should have a bright future.
The Division 2 is a seriously accomplished looter shooter, with a gameplay loop that keeps on giving, and an endgame that will keep you playing for months (or years) to come.
An ambitious but competent sequel that already has some of the best endgame content of any similar game… if you can stomach the offensively apolitical, and thoroughly boring, storytelling.
The story falls short, but The Division 2 is filled with loops to keep you invested in upgrading your agent well beyond the endgame, including gear score optimization, Dark Zone ventures, and daily challenges
Fantastic world design, exciting combat, and a seemingly unending sense of meaningful progression make it easy to get completely rapt by The Division 2.
And, while the story-based campaign and leveling system provide plenty of thrills, it takes about 50 hours to actually get to the real shit. The endgame is where I can now choose between playing as a sniper, a bomber, or a non-specific character who can do a bit of everything, and join up with other super-achievers to take down a tougher gang called the Black Tusk.
Recent games have reminded me that sometimes great execution is better than a noble failure, and The Division 2 executes on its concept with finesse. The story is lackluster, and the real-world aesthetic will turn of some players, but it doesn't matter because the core and flow of this looter shooter is great. There are something things that could be tweaked, like enemy density and their ability to one-shot you, but overall The Division 2 is a sequel done right.