Travis Strikes Again: No More Heroes Reviews
Suda51 is nothing if not subtle. His games always feel outrageous and over-the-top in ways that can be difficult to hold onto some measure of appeal. I love his stuff solely because I can never expect what he’s going to do.
Serving as a spin-off of the previous two titles, Travis Strikes Again: No More Heroes features some of the charm and DNA of the past games, but mostly ends up as a disappointment after the years of waiting for more from this unique series.
Travis Strikes Again is more of an appetizer for No More Heroes 3, and it’s hard to consider it a full fledged title. But if you are a die hard fan of the series, maybe it’s not a bad idea to give it a try.
Review in Persian | Read full review
Travis Strikes Again: No More Heroes feels less like a passion project and more like an obligation to return to an old hit. It has some of the same style and punk feeling of the Wii original — but much less of it. Instead, it feels spread out far too thin, and the moments of tedium tend to outweigh the absurdity that made the previous game so enjoyable. There's some fun to be had here, and fans will probably be glad to get a chance to see Travis one more time, but it's certainly not the No More Heroes sequel they were waiting for. However, there are some hints that Travis Strikes Again is just a prelude to something more.
There are plenty of amazing mindbending moments in Travis Strikes Again, but you have to work for them. If you're willing to play a decent brawler that's regularly interrupted by junky D-grade platforming to get to the madness, you'll get a lot out of it.
Travis Strikes Again succeeds as a simple hack-n-slash with seamless co-op, but doesn't do enough to avoid repetition or challenge you in meaningful ways.
Travis Strikes Again: No More Heroes has Suda51's eccentric charm, but the repetitive hack and slash gameplay doesn't feel nearly as great as previous entries in the series.
Travis Strikes Again: No More Heroes has almost lost all the factors that made the original game and its sequel cool and fun. This is not the reunion we were looking for, so let’s hope that they don’t drop the Death Ball in the third main game.
Review in Persian | Read full review
Full of trademark style and promising concepts, it doesn’t manage to live up to its own potential, let alone expectations, due to repetitive gameplay and gimmicks that don’t pan out.
TSA: NMH is a game I was looking forward to and, in all honesty, I can't say that it fully satisfied my longing for some Travis Touchdown action. As I've mentioned earlier, the game feels like a fun appetizer before the main course comes along. Thing is, we've been waiting for the main course for quite some time and I'm afraid that many of the fans might get up and choose a different venue.
Touchdown's beam katana is back and will need to be recharged during combat.
Travis Touchdown's return is full of craziness, just as you would expect from Goichi Suda. Unfortunately, is also a repetitive and aesthetically disappointing action game.
Review in Italian | Read full review
In the end, I did enjoy Travis Strikes Again: No More Heroes, but it felt like a placeholder until we get No More Heroes 3. It’s not all bad, and I did enjoy a lot of it, but when everything is coupled with a very perplexing ending, I wasn’t sure what to think. Thankfully, it’s pretty inexpensive at $29.99 for the digital version, and if you are a completionist, there’s a lot to do after you beat the game, such as finding secrets, buying T-shirts and getting better scores. I only managed to get one A in my time with the game, and many Cs and a couple Bs. If that wasn’t enough, a recent update added New Game+ and the Spicy difficulty, if you feel like a tough guy. And if you bought the physical version, you’ll be able to try out two DLC adventures in coming months (or pay for them individually digitally). Sure, the game didn’t go at all where I expected, and played rather differently from previous games, but it’s also a good reminder of the mad genius of Suda51. His capacity to constantly take risks and reinvent his games is impressive, even if it does occasionally provide mixed results. If nothing else, at least it seems likely we won’t have to wait too much longer for the next game…
Travis Strikes Again: No More Heroes is a solid return for the assassin but one not without its problems. While the writing feels just as sharp as ever, unfortunately, its six-game premise doesn’t feel like it totally lives up to its potential. Still it’s great to see a new entry in the long-dormant series and hopefully, this marks the beginning of a brand new chapter for Travis Touchdown and the league of assassins.
Travis Strikes Again is an oddity, to say the least. Sometimes, it can be a lot of fun, but at other times, it can be a repetitive drag. The characters and writing are fantastic, but the game’s tendency to flip between different gameplay styles makes its quality inconsistent.
If there’s one take-away I have about Travis Strikes Again: No More Heroes, it’s that it feels like a lower budget take on the series. I’m reminded of when a series on the PSX or GameCube would get a game on the GBA; It’s noticeably different, and not as highly polished, but in the end it’s still fun for what it is.
You love it or you hate it. Travis Strikes Again is a weird blast about the past with great co-op gameplay, and repetitive action as well.
Review in Slovak | Read full review
Travis Strikes Again is a significant departure from the series with disappointing gameplay, but exceptional style.
In short, buy it if you're a fan of any of those things, maybe wait for a sale if you're not quite sure. But here's hoping we get a real No More Heroes next, because this just made me realize I really want that to happen.
Overall, Travis Strikes Again: No More Heroes relies way too much on meta humor and very bland gameplay. Fans will likely have a lot of fun, enjoy where the story goes and like the overall experience, where as action or more hardcore players will likely find the shallow gameplay boring. More often than not, since the experience is more repetition than anything else, it doesn't take long to get bored and want to move onto other things. And, even if the games are different, it doesn't lead to the most satisfying of places.