Rage 2 Reviews
Since we took our first steps in Avalanche Studios' vision of doom, we have found it difficult to put control aside. The combination of open world, mutant freaks and superpowers is far too entertaining, actually well above our expectations. Sure, some routes get reasonably tragic sometimes, but what does it do when the world is otherwise as complete as it is? Along with the eminent control and dynamic battles, it makes Rage 2 one of the most addictive titles of the year so far.
Review in Swedish | Read full review
Perhaps the most painful aspect concerns the structure of the campaign. The main missions are interspersed with phases of pure "grinding" in which it is necessary to increase the level of the three allied "factions". If the number of hours needed to complete the story had already seemed low, you should know that the main quest is actually composed of a really unjustifiable number of missions (you don't get to a dozen).
Review in Italian | Read full review
A fun, engaging world
The pace of id and Avalanche's FPS is neutered by a dull open world and thin story but, in an unbridled whirlwind of gruesome gibs, you probably won't care.
Despite technical hiccups and design choices that slow down the action, Rage 2 still manages to make you feel like a postapocalyptic superhero.
We may never get a sequel to Mad Max, but with Rage 2, we don't need it. It may not be perfect, but Rage 2 is a whole lot of fun, and I expect we'll be seeing more in this series for years to come. Or so I hope.
Rage 2 is buggy and features a by-the-numbers open world, but the core gameplay is tons of fun!
Rage 2 isn't a revolution, but it's a well-executed open world shooter with satisfying core gameplay and big splashes of color.
It's hard not to be disappointed in how little use the Wasteland has for you when you're not dealing in lead.
It's probably not a good thing that my mind kept wandering to other games that do everything this game does, but better.
Even after 8 years, the Rage series is still having an identity crisis. It has all the signifiers of an open-world game, but it lacks the overall narrative that makes the world compelling, and its best bits—that is, its gunfights—take places in either small, complexly designed arenas or in hallways, like a linear shooter. The greatest irony about Rage 2 is that it might have been an even better, more interesting game if it was more like the first game with a fresh coat of (pink) paint. What it is now is just a bunch of sound and fury, which can be fun for a while, but it's ultimately an empty experience.
You better get ready to kill.
Rage 2 is a surprisingly powerful shooter hidden behind an unnecessary open world and often boring presentation.
Review in German | Read full review
The combat of Rage 2 is its saving grace, and depending on how many gibs you're producing it can be a blast. Like a string of neon pink Christmas lights, there are fleeting moments of brilliance, but every moment in between feels dull.
Rage 2 is one of the year's most disappointing titles. However, the shooting is some of the best this generation when you've finally dedicated enough time to unlock different abilities and poured a couple of upgrades into one of the best shotguns in gaming.
A pretty well done FPS game, with some problems with it structure as an open world game.
Review in Spanish | Read full review
Rage 2 tries to do so many things in such a small timeframe that it forgets to do anything original or inventive with its many unfocused components. Its combat alleviates these issues in short spurts, but it's not enough to weave a cohesive thread through this confused trip through a familiar wasteland.
Rage 2 is a satisfying FPS. Even if if the whole weapon and powers' package feel generous in order to fight dozens and dozens of enemies, campaign feels very short, and its world is not what we can call very lively and full of interesting things to do.
Review in French | Read full review