Top Critic Average
There's a great deal to like about Fimbul, from its luxuriant vector inspired visuals to the solid combat and an interesting interpretation of Norse Mythology. Whilst the delivery of the plot in a comic book format disappoints, it is the failure of the frame rate that provides Fimbul's fatal and final blow. Without this issue being remedied, despite the many reasons I like the game, Fimbul is difficult to recommend.
A nice looking adventure, Fimbul is ultimately a bit of a hollow and forgettable experience
Though the setting is evocative, the poor combat, raft of bugs and meagre duration all conspire to ensure that Fimbul fumbles its setting and results in disappointingly poor roaming brawler.
Fimbul is another average indie game. If you love the setting, and you have time and desire, then you can try it, but it's better to wait for a sale.
Review in Russian | Read full review
Fimbul creates an appealingly grim Norse folklore-infused world to adventure through, but its core action is simply too weak to seal the deal. Its pacy combat can be brutally satisfying, but it's also shallow and repetitive, while the game struggles from a technical perspective. There's a promising world at the heart of Fimbul, but it needs to be married to a more fluid and fleshed-out game.
Repetitive fights, unfinished story, hardly any challenges: Anyone looking for an indie God-of-War will definitely not find it at Fimbul.
Review in German | Read full review
This hack-and-slash wears its simplicity like a lovely Scandinavian jumper, but is scarcely substantial enough for its handful of hours and drenched by awful aesthetic choices.Jeremy Peel
Even though there's heart and care put into the game's style and use of myth, the same isn't true for the rest of it. It runs fine and the combat is functional, but it won't leave a huge impression. If you're fond of Norse Mythology and don't have much time to spare, Fimbul might be up your alley. A single playthrough is enjoyable enough, but filling up the story thread and replaying the same battles repeatedly isn't worth the effort.
When the credits scrolled and I finished Fimbul, I wanted there to be more. I wanted to explore more of the world. Go to the places that were just out of my reach. Was it because I loved what I played and needed to have more of it? I don’t think so.
A basic action adventure game with a great style and a surprisingly engrossing story that is sadly backed up by repetitive gameplay that never evolves into something great.