SteamWorld Quest: Hand of Gilgamech
Top Critic Average
SteamWorld Quest's card-based RPG combat offers an insane amount of choice, making it as flexible as it is fun.
A card-battling RPG enlivened with wit and character.
The weakest of the recent SteamWorld games but still an enjoyable, if rather unfair, mix of role-playing game and card-battler.
Cobbling together the right assortment of cards, combat, and characters is fun. However, shortcomings in progression, story, and complexity create a sterile experience
The latest must-own Nintendo Switch game is SteamWorld Quest
SteamWorld Quest's accessible take on card-based combat is undermined by an uneven difficulty curve that frustrates more than it encourages.
SteamWorld Quest is a diet RPG, but it still contains plentiful portions of Image & Form's unique charm and humor. Its card-based battle system is engaging, and you might find yourself enjoying it a lot even if you're not a big fan of digital card games. Expect a straightforward journey that ends much sooner than most RPGs, but maybe a 15-hour quest isn't such a bad thing in a genre that keeps piling on 100-hour epics.
The thing is, I would have played SteamWorld Quest for 40 hours, flaws and all. It's brief in more ways than one but charming as hell. I hope Image & Form continues to make games and, to go one step further, never stops creating SteamWorld experiences.
An excellent RPG and an excellent card game that mixes both genres to create a unique experience that will entertain you durin almost 20 hours despite it's not specially varied outside its cards.
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