SteamWorld Quest: Hand of Gilgamech
A card-battling RPG enlivened with wit and character.
SteamWorld Quest's card-based RPG combat offers an insane amount of choice, making it as flexible as it is fun.
The weakest of the recent SteamWorld games but still an enjoyable, if rather unfair, mix of role-playing game and card-battler.
Cobbling together the right assortment of cards, combat, and characters is fun. However, shortcomings in progression, story, and complexity create a sterile experience
The latest must-own Nintendo Switch game is SteamWorld Quest
SteamWorld Quest's accessible take on card-based combat is undermined by an uneven difficulty curve that frustrates more than it encourages.
SteamWorld Quest is a diet RPG, but it still contains plentiful portions of Image & Form's unique charm and humor. Its card-based battle system is engaging, and you might find yourself enjoying it a lot even if you're not a big fan of digital card games. Expect a straightforward journey that ends much sooner than most RPGs, but maybe a 15-hour quest isn't such a bad thing in a genre that keeps piling on 100-hour epics.
The thing is, I would have played SteamWorld Quest for 40 hours, flaws and all. It's brief in more ways than one but charming as hell. I hope Image & Form continues to make games and, to go one step further, never stops creating SteamWorld experiences.
An excellent RPG and an excellent card game that mixes both genres to create a unique experience that will entertain you durin almost 20 hours despite it's not specially varied outside its cards.
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