Observation's novel approach to puzzle design and gripping plot combine to create a unique science-fiction experience.
A stylish, understated, and subtly chilling psychological thriller with a compelling mystery at its core.
A smart sci-fi that isn't without problems, though they're balanced out by an incredible amount of style.
2001 is hardly the most obvious movie to use as inspiration for a video game and perhaps predictably the end result suffers from slow-pacing and a lack of meaningful interaction.
Observation is a fantastic horror game thanks to its twisting plot, well-realized setting, and challenging puzzles
Observation, a creepy space-station thriller in which you control an AI, is equal parts mysterious and compelling. And, it looks amazing.
The key to crafting an effective user interface, via video game or otherwise, is a careful balancing act of priorities both aesthetic and utilitarian. The location of the interface, how it functions, who is the user, and how is the interface meant to be seen are all questions and considerations that inform the shape and presentation of a plausible, functional user interface.
Observation has no trouble grabbing you from the go, with gripping central mysteries and questions that demand answers. Painstaking progress through even the simplest commands and instructions counteract any sense of progress in Observation, and ultimately dilutes and cheapens the experience.
If No Code hadn't already gotten its name out there as a strong storyteller with Stories Untold, this game would've put the studio on the map. Observation is everything I hoped it would be.