Slender: The Arrival
Top Critic Average
Slender: The Arrival is a survival horror game. Developed by Blue Isle Studios for Nintendo Switch on June 20, 2019, join us in our review.
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Slender: The Arrival is a front-loaded horror game that brings its best at first but quickly devolves in quality. While later levels help expand the narrative and give context to what you’re doing, it becomes painfully mediocre with fewer scares and repetitious gameplay. As a port, it is well done. Everything from the original games is intact, except for a few graphical downgrades during certain areas. I would still recommend this game at least to experience a pop culture phenomenon. But, know that you’re not getting a solid return on your investment. Slender: The Arrival is available now on the Nintendo Switch. Let us know what you think!
I find Slenderman to be a great time capsule for gaming’s history. When we look back on that phenomenon, we can see the impact a video game can have on the real world. It’s for that reason, plus the fact that it’s still frightening, that I can see why Blue Isle Studios wanted to port it to the Switch.
GOOD - Slender: The Arrival is a unique take on the Slenderman story that has stood the test of time. The game feels as fresh as it did six years ago, and it has been perfectly ported to the Switch with no setbacks whatsoever. It’s perfect for a first-time experience – though if you have already played this game then we’re not sure that this game offers enough to warrant another playthrough.
Slender: The Arrival did manage to perform well on the switch and of course give me some truly great scares but let's be honest. The Repetitive mechanics do start to take away from the scares and morph into frustration. The concept was great and I am impressed with how far the developers went but I think a different direction would have turned the tables.
The final nail in 'Slender: The Arrival's coffin is the simple fact that it's been uprezzed and cleaned up for the wrong gen, a generation where Hideo Kojima/Guillermo Del Toro's 'P.T.' has many of the same ideas, executed with maturity and expert dread, where progression isn't dependent on escaping the horror, but being forced to walk up and let it terrorize you face to face, and most importantly, it's an experience that's 100% free. 'Slender' offering something a similarly unique experience, but undoubtedly lesser, predicated on the success of successive, telegraphed jump scares and repetitive exploration can't hope to compete, and couldn't even if 'P.T.' wasn't in the picture. The result is a game that feels, pun unintended, thin on content.
Although it may please fans of the original, Slender: The Arrival's dull, repetitive mechanics, unsatisfying story and archaic visual design hold it back from being a worthy addition to the horror genre.
The audio is impeccable – all the locations have a foreboding ambience that is heightened by excellent use of sound effects to put you on edge
Overall, Slender: The Arrival was pretty well done. It has issues. Make no mistake. There were a lot of glitches (unintentional ones), a lot of scaling and framerate issues, as well as limited controls, vast amounts of dead space, and a story that could still be fleshed out more before being a contender. It needs a graphics update and some good voice actors as well. Again, this game is ten bucks and two hours long, so I wasn't really expecting a massive surprise of awesomeness. But even my innate fear of the Slender Man mythos wasn't enough to keep me invested enough in this game to want or even try a second playthrough. I am a huge fan of psychological thrillers. But for what this game has in its psychological scare tactics, it totally lacks in the things that make a game one that you'd want to come back to and play again and again. So as the title implies, this game truly is thick on scares but slender on everything else.
Slender: The Arrival boasts some genuinely scary moments, but offers little beyond them. Chapters serve as a mini party game with friends, making this point-and-click game more of a horror movie than an actual interactive scare fest. The lack of a real story dampers things further, and if by some weird chance that players suffer the Slenderman hunt a second time, the feeling of that genuine fright will be long gone.