Death Stranding Reviews
Can I recommend Death Stranding? Not really.
Varied gameplay mechanics, an intriguing story, and Hideo Kojima's signature attention to cinematic storytelling elevate Death Stranding as a one-of-a-kind experience that is sure to consume your attention and imagination.
A genuinely original and gorgeous new title from Kojima that manages to overcome its indulgent sections and a plodding midsection with a thoughtful ending. Did we say it looks utterly gorgeous too?
Death Stranding is highly divisive, but it's certainly unique
[PC] Death Stranding is a must have on PC as it was on PS4, now unlocking bold new features such as 60+ fps even on less performing machines.
Review in Italian | Read full review
A masterpiece class of game design which surpasses your every expectation.
If leaden pacing, meddlesome gameplay, and turgid storytelling is Kojima’s way for us to “build bridges” with one another, I’d rather have the wall be ten feet higher.
Overall, ‘Death Stranding’ is a good game but not quite something that I’d really recommend. Yet, at the same time, ‘Death Stranding’ is still an incredibly unique game and worth having a go at if you’re looking for something a bit out of the ordinary.
Death Stranding is gorgeous, somber and intriguing, underpinned by a motif of human connection despite largely revolving around fetch quests and traversal
Death Stranding will not be for everybody. It seems meticulously engineered for a pretty specific kind of nerd. My wife, for example, loves this game, and when she loves a game, she dumps hundreds of hours into it. Me? I merely like this game
Death Stranding is a game about connection, and it connects not only every character of the game but also every gamer together. It's a masterpiece with great philosophy thoughts and combines great storytelling with innovative gameplay.
Review in Chinese | Read full review
In the end, all I can really say is this: handle Death Stranding with care.
Death Stranding screams Hideo Kojima in every single detail. If you are looking for a journey and an experience, something that you will hold dear for quite sometime, this is the game you have been waiting for. It may lack some variety in the quest design, but the asynchronous multiplayer and the depth of the storytelling are captivating.
Review in Italian | Read full review
In the end, Death Stranding's biggest mystery isn't any of the elements we've had teased in three-plus years of trailers—it's what people are going to think of it. Even from a man known for making love-them-or-hate-them projects, this may end up being one of the most divisive games ever created. For me, it was an experience that I can truly say was unlike any other I remember. And, if nothing else, Death Stranding makes me respect Hideo Kojima for convincing Sony to invest millions into a game that's about a man delivering packages to holograms.
Death Stranding is an interesting look at what makes a game a game, and not much else.
Death Stranding is an ambitious game, but it’s also one that’s self-indulgent and overwrought. With better pacing and the excising of some of its less flattering content and features, Death Stranding could have been something special
Rather than just pushing the control stick forward, though, walking in Death Stranding involves navigating difficult terrain or finding ways to cross deep rivers without getting swept away and losing the gear on your backpack. These navigation challenges constitute the major bulk of the game’s actual gameplay, and force you to reckon with its connective themes on an extremely personal, almost-granular level.
Death Stranding is a wholly unique and fresh experience that will surely appeal to only a few, and the surprisingly engaging experience of essentially being a delivery man in the post-apocalypse is hypnotizing. Kojima's standout weird and wacky writing is left unhinged here, and that can excite some or terrify others, but the truth is that Death Stranding on PC is definitely the ultimate version of such a very, very strange game.
In a way, I respect Kojima for coming out with something he had to know a ton of people wouldn’t like. At the end of the day, though, I just wanted to have fun playing video games, and slogging through snow for a half an hour just to deliver a jar of bugs to someone isn’t my idea of entertainment.
Death Stranding deserves credit for daring to be so unique, but the price of experimentation is often failure. It can sometimes achieve moments of tranquil beauty, but is usually such a frustrating slog that it's hard to appreciate the quieter moments.