The Surge 2
Deck13 has come a long way, welding together a solid, structurally sound Soulslike that adeptly showcases what makes this genre special.
The Surge 2 checks many of the boxes for a successful sequel, but this sci-fi action RPG falls just short or recapturing the full dismembering joy of the original.
The Surge 2 offers the hard-earned pleasures of Souls-style combat, with less of genre's signature sting
A disappointing sequel that offers few new ideas as either a Dark Souls clone or a follow-up to the original, with a less interesting setting and story.
The Surge 2 is challenging, but finds ways to continually reward the player, whether it's a new piece of armor, weapon, or a life-saving shortcut
Familiar isn’t always bad, and in the case of The Surge 2, familiar is just aggressively fine.
Deep, varied, and punchy combat make The Surge 2 worth the effort, even if you have to bear through its lifeless story.
The Surge 2 is a better game than its predecessor in many ways, and shouldn't be overlooked in a growing crowd of soulslikes. Pathfinding can still be a bit vague like its predecessor, but the dense environments are fun to explore and complement its weighty combat and robust gear upgrade system. Deck 13 polished what made the first Surge a decent B-tier game and doubled down on what it's good at, showing us how a good developer can learn and evolve from release to release.
Like its protagonist, The Surge 2 is built from disparate parts from other things, but unlike its protagonist, the game ends up being a boorish abomination that can’t properly combine the various elements that it has directly lifted from other sources. It’s not only one of the worst Souls-likes; it’s also an awful game above all else that should be sent straight to the scrap heap.