Tom Clancy's Ghost Recon Breakpoint Reviews
Early missions in Ubisoft's latest Ghost Recon open-world shooter seem impossible, and it barely gets better from there
Ghost Recon Breakpoint should be the breaking point for Ubisoft's open world design by committee. There's an entertaining experience buried somewhere under the bloat and I had some fun at times in the game – I love infiltrating bases, but everything surrounding that is a pain. Maybe, just maybe, not every game needs to be open world? Maybe not every game needs a gear score? Sometimes simplicity is key.
Ghost Recon Breakpoint is a confused hodgepodge of disparate ideas that rarely come together in an enjoyable way.
Poorly stapled-on mechanics and a general lack of polish make Breakpoint's open-world tactics simply not worth the time.
It seems like Breakpoint saw the Assassin’s Creeds, the Far Cry’s, and The Divisions and decided it wanted to incorporate that into its own game. The issue is that throwing everything and the kitchen sink into the game isn’t going to make it great.
Ghost Recon Breakpoint is a game crying out to be more straightforward, more-focused, but instead it's added one more wafer thin gameplay mechanic after another, flying in the face of common sense, and now its bloated frame has exploded because it simply can not hold all that mess in and still function. A dull, frustrating misfire.
No sequel has been a bigger cliff dive for me than Breakpoint; just go play Wildlands instead.
Ghost Recon Breakpoint is a game that wants to evolve, but has trouble picking a direction. There's an extensive amount of loot, but that can get in the way of player choice in terms of specific playstyle. Equipping loot to keep up your gear score is needed to fight drone enemies, but most human enemies can be killed with a headshot, making it useless at the same time. The survival system is a selling point, but it can be largely ignored. Breakpoint needed a real direction, because what's left is just Wildlands 2.0. And doing the same thing has less impact years later.
Ghost Recon Breakpoint mostly feels like yet another AAA game that was released too soon. However, despite its faults, glitches and an awful push towards microtransactions, there's just enough fun in this open-world tactical shooter to warrant checking it out.
If you're trying to sell me on the idea that Ghost Recon: Breakpoint is some kind of tense, elevated tactical action experience instead of an elaborate and unpolished loot chase, then I know someone interested in giving you a hat with a higher gear score.
.Underdeveloped online experience filled with technical issues and semi-rpg characteristics while suffering from loss of identity
Review in Arabic | Read full review
Ghost Recon Breakpoint could have been a great experience, but it feels lost amidst the many ideas introduces to the formula and the plethora of technical issues that plague the experience.
Review in Arabic | Read full review
Ghost Recon Breakpoint is an average, functional open-world shooter, but not much more.
Ghost Recon: Breakpoint is huge and quite scenic at times. Unfortunately, the world is bland and empty, the mechanics are flawed, and the gameplay is more irritating than fun. The developers have cobbled too many things together, without fully realizing any of them. If you want a spec-op experience, go back to Wildlands – the last true Ghost Recon installment. Breakpoint is the first game of the Ulbimate genre by Ubisoft – an empty shell with microtransactions.
Review in Polish | Read full review
With so much promise in the lead-up, Ghost Recon Breakpoint falls flat of reaching its goal in satisfying expectations. With a lot of things to do but no real reason to do it, the game puts up barriers such as strange loot systems, a subpar plot, an extreme solo difficulty and a requirement for online play. If you can convince your friends to get a copy and play with you, your experience may be better – but chances are you'll find your time better spent elsewhere.
All in all, Ghost Recon Breakpoint offers a lot of content and fans of the series will be satisfied for the most part. Breakpoint attempts to push the series forward but often feels stuck in the mud from its own systems.
A muddled game that trips over itself by implementing mechanics from various genres, but never fully expands on their potential.
Tom Clancy's Ghost Recon Breakpoint is a strange attempt to create Destiny from a popular tactical shooter. A game has sufficient amount of the original mechanics, but drowning in bugs, weak story and terrible optimisation of the final product. If some of the bugs will be fixed sooner or later with patches, the empty world, boring missions and the lack of normal tactics will remain here forever.
Review in Russian | Read full review
Breakpoint feels less like a tactical infiltrator and more like all of Ubisoft's other sandboxes.