Solo: Islands of the Heart
Top Critic Average
Solo: Islands of the Heart sets off what it wanted to do; Be bright, cheerful, and make you think. The game is calming and intriguing enough to want you to keep solving the puzzles and moving to see what happens next. Fans of puzzle games should take a peek at Solo: Islands of the Hear, but most gamers may take a pass at it.
Aesthetical islands of love, but with some frustrating puzzle and control.
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The graphics were lovely, the audio was lovely, the game was absolute trash, I feel like I’ve had more brain-stimulating games from a free phone app, I probably won’t ever load this back up on my Switch because I can’t bear to play it any longer. In terms of buying Solo: Islands Of The Heart as it is, I’d probably not even bother doing that, get yourself some paint with the money and paint your walls, let it dry, watch it whilst it dries I promise you it’s much more fun. I’m going to give Solo: Islands Of The Heart a platitrash (trash) award, meaning it’s probably one of the worst games I’ve reviewed yet.
Based in Madrid, Team Gotham are a team of five who have, since 2014, developed four games. Two of these are available free via GameJolt: no ONE and Fidelio, another can be found on Steam under the name, The Guest, and the latest title, SOLO: Islands of the Heart, is now made a home on the Nintendo Switch. With home consoles being a goal of theirs, Solo represents a significant moment for the team, and we were keen to see how it fared.
While mileage will certainly vary, Solo is an introspective trip worth taking.
Unless recently divorced and/or identifying as non-binary, I have a hard time envisioning that many will get $19.99 worth of fun here. Solo, while having its heart in the right place, would have been better off as a visual novel. As a short game, it just doesn't have enough focus on its aesthetics, camera, puzzles, or optimal porting.
Solo: Islands of the Heart made me think about things that no game ever has before. In the end, I think that was Team Gotham’s goal all along.
Solo: Islands of the Heart task you with finding out what love means, but it is hard to love a game with ideas all over the place.
Solo: Islands of the Heart is perhaps the most introspective game to release this year. The gameplay may not have much to do with the story, but the puzzles are decent roadblocks on the journey. The whole adventure will only take most gamers 4-6 hours to complete, and while that may feel like enough for the price ($19.99) for some, just as the puzzles start to get more challenging, the game is over. Fans of puzzle games may want to check out Solo: Islands of the Heart, but those who are expecting a major challenge will probably want to look elsewhere.
Solo: Islands of the Heart seems like it's trying to be your counselor. Go to an actual counselor. The gameplay is calming, the scenery is cute, the colors are vibrant, the design is unique, and the puzzles require a good amount of thinking without being too easy, but its attempt to analyze a real human person with pre-determined questions starts it off teetering on the wrong foot. It never quite regains its balance.