Resident Evil: Revelations 2 Reviews
While not as fresh and daring as its previous chapter, Resident Evil Revelations 2 is still a fantastic new addition to Capcom's seminal survival-horror series, one that mixes some welcome gameplay polish with a great selection of monsters and a superb leading cast.
Revelations 2 has its moments as the game includes a lot of easter eggs for fans of the series. The Raid Mode is a fantastic and addictive game mode that is worth the price of admission alone. It tells a sufficient story, but the new characters do not really stick out. The cooperative A.I. is as diverse as ever, but the intelligence behind it has much to be desired.
A minor improvement over the first episode. New enemies, new weapons, and a slightly longer duration – if Capcom can keep this up, Revelations 2 will definitely be a great game overall.
Despite ending on a horribly rushed note, Resident Evil: Revelations 2 provides tons of replayability through extra modes, bonus episodes and a mostly enjoyable campaign.
The gameplay in Resident Evil: Revelations 2, Episode 2 is still strong, but the story and the environments need to improve to stop dragging the game down
The Resident Evil series clearly has experienced its fair share of peaks and valleys, and Revelations 2 hovers closer to the former. While I generally love me some co-op in video games, here's hoping that if Capcom adds it to future Resident Evil games, the AI characters are actually capable of outsmarting the zombies they're surrounded by.
The start might be shaky in places, but Revelations 2 soon builds into the most compelling chapter of Resident Evil since the great Resi 4. The gameplay blends action, survival horror and inventive co-op mechanics to make something that's exciting, but still true to the sinister atmosphere of the original games. Meanwhile the storytelling and self-conscious humour work better than they have in years. Throw in the horribly more-ish Raid mode, and you have a major treat for Resi fans.
Resident Evil Revelations 2 is a paint-by-the-numbers exercise in survival horror lacking in bite strength
Resident Evil: Revelations 2 does a great job at attempting to blend the old style of Resident Evil with the new ones.
It might not reach the dizzy heights of seminal Resident Evil, but Resident Evil: Revelations 2 is nonetheless a solid fleshy slab of survival horror that represents great value for money and a fun few hours of infected freak shooting.
If you like your survival horror experience to have more combat and co-op play, Revelations 2 is a great pick. Played solo, it's not nearly as fun, but regardless it offers a good story, interesting characters, and a good amount of content for the price.
Fails to meet expectations in more ways than one and shows the decline of the franchise.
Revelations 2 is a great port for the Nintendo Switch. It looks good and the motion controls work really well. The game wasn't as scary as it could have been and I didn't like the recycling of enemies, but I enjoyed Raid Mode and being able to play with a friend.
Overall, this is a pretty good game. There was a lot of what seemed like Resident Evil in-jokes and nods to previous games that went over my head, but nothing that was required to understand the story. It was a fairly enjoyable romp through a monster killing field with a decent storyline. And really, want more do you want from Resident Evil?
Resident Evil Revelations 2 is an absolute surprise. While the first game was arguably the best spinoff the series has seen, Revelations 2 steps it up by offering a perfectly suited episodic format.
With call outs to previous bad voice acting, great gameplay, character swapping, surprisingly good writing, and a whole zombie load of feels – Resident Evil: Revelations 2 lives up to the Revelations standards.
While not quite there, Resi's back on track
Resident Evil: Revelations 2 suffers from a few too many little issues and the feeling of "I've been here before" to be a truly great game, but it is a very, very good one. Capcom's clearly still trying to iron out the kinks of what works and what doesn't in modern day Resident Evil, but they're on the right track. Resident Evil: Revelations 2, with all of its issues and budget visual design, is proof of that. Capcom's golden goose may not be completely back on track yet, but it's clearly got an idea of where it wants to go. And more importantly, it's got Barry Burton back to unlock any gates that get in the way.
Besides the visually overhauled campaign, there's also a Raid mode where players can return to campaign levels that have been altered slightly and play through using different characters, allowing for online co-op. This mode also features an entirely new chunk of content dubbed Ghost Ship: Chaos, which may or may not be enough to entice players to return to the game once again.
But each cleansing of the palimpsest leaves the material beneath pulpy and weak, and Resident Evil was weak in the first place. The soap opera pleasures of this installment can be replicated in the next, but there are only so many times the series can get away with having action that's only serviceable set in a place that's entirely forgettable.