A Knight's Quest
Top Critic Average
I was surprised by A Knight's Quest: I didn't expect the game to be so big. The world is a bit static at the beginning but later on it convinced me with big areas, enough to do and a good design. The protagonist learns step by step and you unlock more to do as you go. There are some technical flaws, bugs and not every quest delivers a clear indication about what to do. The storytelling is also very simple - however, I enjoyed Rusty's journey.
Review in German | Read full review
While the game’s structure feels immediately familiar, A Knight’s Quest does manage to set itself noticeably apart in several key areas, usually in a favorable way, though not without some flubs that are of major consequence.
Aside from some minor visual glitches and pop-in and some finnicky platforming, A Knight’s Quest is not at a bad time but it’s not an experience that will stick with you, either. Its focus on humor instead of drama or pathos will be a selling point for players weary of self-important heroes and dark themes but on the flip side, humor is very subjective. From its title to its overall mechanics, A Knight’s Tale seems like a safely familiar variation on a popular but over-played theme, appealing for its recognizable form but less satisfying for its lack of creative ambition.
A Knight’s Quest is an alright light style RPG that is linear in nature with an overall quest that hits well for the younger audience out there.
A Knight's Quest is a fun, colorful, Zelda-like with some interesting dungeons and a great sense of humor that is weighed down by weak combat and the occasional bug.
Review in Finnish | Read full review
A Knight’s Quest has a solid foundation to be a great game. But it suffers from to many problems to break itself away fro the pack of Zelda-Like games.
That A Knight's Quest is being sold on the eShop at all is ludicrous. Combat, enemy design, the camera, the save system, and the script were all in desperate need of more time. Sky9 releasing the title as is, is simply downright embarrassing. Beyond the lack of polish and the frequent bugs, this is a title that ignores 20 years of conventional game design philosophy, and massacres itself in the process. Few have managed to mangle the basics of 3D combat so badly. Play anything else. A Knight's Quest is one of the worst games of 2019.
I don't want to say A Knight's Quest is a bad game, it just isn't a good or even okay one. The best way to describe it is, think of the average person trying to draw something amazing. Even if I can visualize this amazing piece of art, what I end up with is a pale imitation. Without any hook, fairly ugly characters and pretty much a lackluster experience across the board, it's hard to see a reason to recommend A Knight's Quest, even if the biggest sin is really failing to stand out in any way besides unappealing visuals.
Overall, A Knight’s Quest is a great throwback to the first days of 3D adventuring upon the PC and both Nintendo and Sony’s platforms for the time. Even if there’s an issue with the speed in which you can travel around the lands, there’s a great balance of gameplay and combat elements alongside the nostalgia that it imbues as Rusty tries to save the lands from the issues that he set into motion.