Dreams is a real nugget, but not necessarily for everyone.
Review in French | Read full review
But that's why we're also hesitant to recommend Dreams to exactly everyone. The novelty's pleasure settles quickly for those who do not have time to mecca with the dream project full time. After a few days, we've seen all the Super Mario clones available. And then we can see that exactly everyone is in production. The "Beta feeling" permeates most of what is uploaded. Although creators have mastered the tools much better than at the early access release.
Review in Swedish | Read full review
It didn’t matter that I’d never designed a game before, didn’t matter that I’m not much of an artist, didn’t matter that I can only play music and not compose it. From the very beginning, I felt welcomed by Dreams.
Dreams builds upon that premise of LittleBigPlanet that 'if you build it, they will come'. MediaMolecule has outdone themselves with this suite of creative tools and I look forward to seeing what Dreams may come over the next year.
Dreams is incredible. It’s what I and so many others have wanted from the time we fell in love with video games.
The story of Dreams is an absolute delight, but it is not just a set of levels with an editor, but a full – fledged constructor for creating a variety of games. Many players around the world are creating small games with different mechanics and complex projects with RPG elements. Thanks to the built-in social network indreams.me, you can always find something interesting and maybe - small masterpiece. And if you want to create for yourself, then Dreams provides a wide range of tools for realizing your fantasies.
Review in Russian | Read full review
Dreams is a revolutionary experience, well developed and capable of resulting as accessible as it is deep. The dream has just begun, but already as it is today, with all this incredible tools, seems something wonderful.
Review in Italian | Read full review
It's really hard to find anything negative about Dreams. It's a powerful and remarkable set of creation tools moonlighting as a video game. If creating isn't your thing, the Dreamiverse offers an endless feed of other dreamer's playable content and the super-fun campaign. Dreams is the bee's knees and should not be missed.
It may have taken the better part of a decade to make, but the arrival of Dreams feels significant. It represents a whole new way for people to make things and share them with the world. Media Molecule has made a suite of tools that feels intuitive to use, but more than that, it's built a social platform where players can collaborate and explore the imaginations of others. It's a technical marvel, a creative miracle, and one of the most innovative games in years.
After three games starring the cute, black-eyed burlap doll Sackboy and a mammoth 11 million user-created levels, Media Molecule, the developer behind LittleBigPlanet, yearned to take community-based game making to the next level. It took seven long years, but Dreams is a far more visually wondrous example of the “play, create, share” mantra from the U.K.-based, Sony-owned studio.
In short, it has become something new and never seen. Even just looking at it is good for the heart. Being able to enhance it can also make us better players.
Review in Italian | Read full review
An incredibly ambitious creation tool that holds the potential for near-unlimited experiences - providing its player base keeps up pace.
As it stands, Dreams is an interesting experiment. It’s encouraging to imagine the world in which this game revolutionized an industry and opens the doors to more freedom for creative expression. Until then, it is only that: a dream.
Dreams is an almost bottomless well of user-created content, and already there are some gems amongst the myriad of creations available, even if they won’t ever feel like big-budget AAA games. It isn’t for everyone, but for the right kind of person, it will be everything.
Dreams' unlimited potential for creativity is both a blessing and a curse, but putting the power of game development into the hands of just about anyone is Media Molecule's crowning achievement.
Dreams has opened up the artform of games to the experimentation and creativity of anyone and everyone in a way never before achieved. As a result, it is an experience that is wonderous, fulfilling and exciting - regardless of whether you are learning to develop, developing something, or playing something made by others.
Opening a game engine for the first time can make you feel like you’re in a sweaty-palmed nightmare. But Dreams isn’t like that – not only is diving into the game engine and learning how to create stuff fun, you’ll also never feel lost in the navigation and controls. Moreover, it gives you access to a bunch of minigames that you can’t find anywhere else.
Dreams is possibilities made manifest, and while Media Molecule needs to have a strong hand in curating that experience, its a perfect foundation from which to grow and evolve and I can’t wait to see where it goes.
Dreams is really something special. Frankly, I'd like to see other game development tools come with curation suites like this. It would change the way we look at game design. Now if only these dreamers could get paid for their work…