The Fall Part One's minor gameplay shortcomings don't even begin to tarnish the sheen on everything else. It's a seductive old-school sci-fi yarn, with characters that somehow manage to represent greater ideas and exist as fully-formed beings. Even though two more episodes have been confirmed, the game ends on an exciting conclusion that could function either as a cliffhanger or a definitive finale. If you're into books like The Martian Chronicles, there's no reason to let some potential head-scratchers keep you from a great experience.
Great story can't cover for poor gameplay.
The controls could be more intuitive, as could interacting with objects, but overall The Fall's winning combination of great storyline, well-penned script and impressive game world makes it one of the best indie titles out there.
The Fall is definitely more than worth your time and money, and whilst the experience may be over quickly, it will certainly be one that you thoroughly enjoy.
This is supposedly the first of multiple chapters to this story, and if the writing stays as strong throughout then it's going to be a tale well worth exploring, but hopefully the next title will reduce the difficulty a tad.
The control system needs some improvement, though, and the voice acting is far from the best ever done, but the narrative and exploration suit well those who are looking for a sci fi adventure in the Wii U's eShop.
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Arriving almost four years after the Wii U version, The Fall still manages to offer one of the most engaging takes on the age-old 'robot starts to feel alive' concept without feeling tired or rote. Sadly, the limitations of its gameplay haven't been addressed for this port, so while there's a great story to be experienced, the game itself remains a forgettable miasma of genres.
Overall, however, The Fall was very enjoyable. For the $10 asking price, you receive a great story and solid game play in a four-hour episode. The game has a great ending that has me eagerly anticipating the next episode of the game.
Beginning as a universally relatable fantasy about overcoming red tape, The Fall winds up as a game about identity and civil rights without ever talking too much or treading too clumsily. The fact that this is the first episode of a larger game only makes its climax more thrilling. Just as there's a sense that your powwers are building as you play through The Fall, there's a feeling that developer Over the Moon's powers are building too. We like who they're becoming.
The Fall takes inspiration from all the right games, merging Metroid-style platforming and atmosphere with Dark Souls difficulty and Portal writing. Its deep and thoughtful explorations into the technicalities of AI are intelligent and surprisingly thought provoking. It's unfortunately hindered by clunky mechanics and overly complicated puzzles that often border on the obtuse when it comes to the specifics required to finish them. Google will be your best friend when playing through this, but try and avoid cheating or giving up entirely; solving The Fall's conundrums is actually somewhat worth the hassle for once, proving to be a creative and rewarding challenge that shows creativity and promise.