Far Cry 6 Reviews
Far Cry 6 is just another Far Cry game, one that desperately wants to utilize the imagery of a revolution without having anything meaningful to say about one.
Far Cry 6 is a massive game, with plenty to do and see. It features a gripping story and combat that plays like a dream. I had so much fun doing everything I possibly could, and I'll be diving back in to finish off all the side content.
As it happens, though I played for much longer, I had had more than my fill after the first four hours, with no desire to venture back in.
I guess the best accolade I can give this game so far is that it’s another Far Cry game, and it’s a good one at that. It’s nice to see the return of the player character’s actual character. The villain is monstrous yet complex. Things explode. But it’s probably going to feel like a drag for far longer than it should, both in gameplay and in the story.
Far Cry 6 isn't quite the powerful, cinematic experience that Ubisoft promised, but this flawed adventure is still great fun for open-world shooter fans.
Ubisoft's new tropical adventure delivers dozens of hours of shooty fun, but little in the way of innovation or meaningful commentary
A gigantic open-world FPS that has you running between map markers to fell a dictatorship. It's undeniably fun, if a bit overwhelming.
Far Cry 6 is the next iteration of the Far Cry universe, and you can see some of the blending from other Ubisoft properties here. While the formula may be a little more visible than we'd like, and the AI could use a shot in the arm, what is here is a thrill ride adventure sure to give fans of the franchise exactly what they are looking for.
A believable villain and insider knowledge add to the exhilarations and refinements
Far Cry 6 is like Far Cry 5, 4, and 3. Despite an incredible performance from Giancarlo Esposito of Breaking Bad fame, there's very little new or fresh about this latest sandbox shooter.
This is a game that understands the importance of fighting back against fascism and taking a stand as part of your own personal revolution, yet it’s often held back by gameplay that wants to distance itself from that idea as you fawn over cute puppies and fire off outlandish grenade launchers. Yet it’s still a start, and a bold step forward for a company that has long sat on the fence of political discussion. If you’re after more Far Cry, this delivers and pushes the formula forward into exciting new territory.
Open world shooter is back on solid – if occasionally silly – form
Far Cry 6 is the best version of Ubisoft's open world formula to date, but whether that's still a selling point to you is up for debate. The few advancements and new mechanics won't be enough to convince those burnt out to return for one more exotic trip, but if you're down for another lengthy checklist to complete, then the series has never been better. It's another healthy serving of comfort food; one that sticks to what it knows best while slightly iterating positively.
Far Cry 6 features a beautiful world filled with chaos, but it also fits the status quo for the series without putting its actors and tech to good use.
Far Cry 6 will not be a revival for the license, but it is still trying to rearrange the formula. If in the background, we find everything that makes Far Cry, a Far Cry, the form, it, takes a little new look with additions that make the advance much more organic and less schematized than at the time. Where Far Cry 6 has trouble is in its desire to offer us a credible and mature subject, tainted by a gameplay that is completely at the opposite end of the day.
Review in French | Read full review
Far Cry 6 may not move the needle much in terms of innovation, but it executes what makes these games extremely fun to play. I settled right in within the first couple hours and couldn’t stop playing until the end. I am still cleaning up around the world of Yara and the promised DLC on the way will certainly have me back in big time. There is just a massive playground here that is extremely enjoyable to play. At the end of the day that is what is most important to me. I hope the series does change up in the future, but for now Far Cry 6 keeps what makes the experience fun and simply nails it.
Far Cry 6 begins with a strong sequence that is hard to shake off. In the course of the adventure, we get plenty of similar scenes, but also the exact opposite – and everything in between. It creates an incredibly fragmented experience that is difficult to live in properly. But it's actually not quite as bad as it sounds because we are constantly inundated with entertaining, challenging and not least varied chores. Instead, it's mainly unusually many bugs and flawed artificial intelligence that sink Ubisoft's action adventures a notch.
Review in Swedish | Read full review
At its core, Far Cry 6 both shines and suffers from many of the same strengths and weaknesses that have characterized the last few entries in the franchise. On one hand, it has incredibly engaging action and an open world begging to be used creatively. On the other, it has repetitive and sometimes rote mission design, with disconcerting tonal shifts that seat inconceivable brutality and violence at the same table with silly, absurd humor that feels at best disrespectful, and at worst, wildly inappropriate. What finally elevates Far Cry 6 is a better-than-average cast, and a more comprehensible and grounded story that is set in one of the most lavish and beautiful environments ever created for a game. It’s fascinating, flawed, and full of contradictions. It’s a Far Cry game.
Far Cry 6 is grand in size, scale, and scope. It will make you marvel at its sights, all while enjoying the frantic action. Likewise, I definitely appreciated it due to a shared culture and history with Latin American countries. Unfortunately, it's also bogged down by crashes due to screenshots and atrocious AI combatants. The former can get fixed via a combination of graphics settings, but the latter will require more than a prayer to the Virgen Maria.
Far Cry 6 excels in a lot of ways, with stellar visuals, performances, exploration, and story. But the character advancement mechanics have been reworked in a way that takes agency away from the player, forcing them to use the skills they can scrounge up instead of building the character they want. There is a mountain of fun to be had here; this pivot away from skill points doesn't ruin the game, but it also doesn't feel like the right direction for the series.