CARRION

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Jul 23, 2020

Carrion is a great concept that becomes repetitive in practice.

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8 / 10.0
Jul 22, 2020

If you're looking for a cathartic pick-up-and-play game with little to no fat that you can slip in between this summer's massive story-driven titles, that's Carrion all the way. It's a devilish snack.

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8 / 10
Jul 23, 2020

Turning the horror game genre on its head, Carrion is a gory delight for you rip and tear your way through.

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82 / 100
Jul 23, 2020

Carrion is an interesting metroidvania that starts from a different and interesting idea (you're the monster), that horror films lovers and metroidvania games fans will enjoy. Even with its wonderful pixel art, great ideas and wonderful progression, the final chunk of the game and some minor elements prevent the game from ending with a bang.

Review in Spanish | Read full review

IGN Italy

Top Critic

7.8 / 10.0
Jul 27, 2020

An anomalous metroidvania in the intent as traditional in the realization. The creature's alien and brutal beauty is only partially supported by an equally good world to explore. It remains a fascinating title, made with care, that really lacks that extra flicker to excel.

Review in Italian | Read full review

Unscored
Jul 23, 2020

Buy (or claim on Xbox Game Pass for either console or PC).

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Jul 23, 2020

Carrion turns the horror genre on its head by letting you be the monster this time in a Metroidvania style game, which serves as the perfect type game to pick up and play between many of the other larger scale releases that have released this year.

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8.5 / 10.0
Jul 23, 2020

Carrion reverses the roles of the horror genre beautifully, and playing as a monster has never been so disgustingly enjoyable.

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VideoGamer
Josh Wise

Top Critic

7 / 10
Jul 23, 2020

Carrion abounds with the thrills of being the monster, then, but, less common and more cosy, with the kick of being in a monster movie—of slithering in celebration over the tropes of the genre. The good news is that, for a while, it works.

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Unscored
Jul 28, 2020

The result, for me, was anxiety. A low background hum of “did I miss something”, combined with the high notes of being unable to find the next new area. It was enough to shade my entire experience with Carrion, turning a pleasant enough Metroidvania with a one-of-a-kind protagonist into something I felt like I was struggling to escape from.

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