The Order: 1886 Reviews
A big thing The Order: 1886 doesn't have going for it is replayability. There is no multiplayer or even a co-op mode. You never really get to have fun with the two cool guns in the game. Due to how QTEs and cinematics are wrapped into the game play, speed runs are pointless. With everything taken into consideration, the game could be a good budget buy down the road.
The Order: 1886 features a wonderfully crafted and realistic alternate history setting with the greatest visuals and production values so far on the PS4. While the first half or so of the story really works, it's let down by the final few hours, which abandon things shouting out to be explored in favour of introducing forced plot points which do the world and the main cast a disservice. Despite that, the gunplay is a lot of fun and it's not a bad story overall, just one which could've been far better.
The Order: 1886 is a great game, as long as you treat it as a mindless shooter and not the bevy of innovation we were all led to believe it was. Graphically appealing, the title shows us once again, we should not judge a book by its cover.
The Order is thrilling and frustrating.
'The Order: 1886' is bursting with creativity when it comes to design, narrative, and setting, but its gameplay is far too linear and derivative to be worth a full price purchase.
This is a game and a concept that could benefit from a sequel. And if we're lucky, it'd give us an even deeper look at this gorgeous yet squalid Dickensian London.
The lack of balance between gameplay and cinematics drags The Order: 1886 down. It's not a bad game but you will find better third person shooters on the market than The Order: 1886.
The Order arrives as a short, decent game, not a console savior.
Understandably, the short playtime and lack of replay value will turn off many gamers from wanting to delve into the title, but it's definitely something to try if you have the opportunity.
While not close to being a system-seller that so many expected from a high concept, expensive, first-party production, 'The Order: 1886' still managed to charm me with its atmospheric presentation and expert voice acting. It's a short, but pretty game whose engine I'd like to see in action again minus the swipe to fight werewolf boss moments. If you like your 'Uncharted' in a revisionist, steampunk setting, this game is worth a look.
Contemporary graphics – check Victorian setting - check Great atmosphere – check Gun-wielding, knight-slaying monsters (and rebels, mostly rebels… poor rebels…) - check However, the game left me unsatisfied and wishing for more.
Greater than the sum of its parts, The Order: 1886 makes a resilient case for games where stories still take the center stage. High quality presentation is let down by average gameplay and limited player freedom.
The end result is something good, with zero glitches, texture pops, or mechanical problems with gameplay, but nothing about it is great.
در نهایت باز هم تکرار می کنم The Order 1886 به هیچ عنوان بازی بدی نیست . این اثر دارای نکاتی مثبت و تجربیاتی قوی است که در کمتر اثری می توانید آنرا بیابید و البته دارای نکات منفی نظیر هوش مصنوعی است که باز هم در کمتر اثر شوتر سوم شخصی می توانید به این شدت آنها را تجربه کنید . The Order 1886 عنوانی با پتانسیل بسیار بالا بوده است که بدلیل مشکلات و برخی کمکاری ها نتوانسته به آن پتانسیل دست یابد اما به شخصه احساس می کنم پیشرفتی که نسخه دوم Assassins Creed در مقایسه با نسخه اول و نسخه دوم Killzone در مقابل نسخه اول آن داشت را می توانیم در نسخه بعد The Order 1886 مشاهده کنیم . بازی حدود 10 ساعت برای شما طول خواهد کشید و با وجود نبود بخش مولتی پلیر و محتوای جانبی ، از نظر من ارزش تجربه و خرید را دارد زیرا این اثر تجربیاتی جالب را برای شما به ارمغان می آورد که کمتر آنرا در آثار دیگر مشاهده کرده اید .
Review in Persian | Read full review
The Order: 1886 is a visually stunning technical achievement, held back by mediocre gameplay. Fortunately for Ready At Dawn they've achieved on setting the bar high in visuals, and have laid out the groundwork for what could well be one of the best PlayStation exclusive franchises.
These are the stories The Order: 1886 might have told, and the images that it still clings to. But in the end, the only tales it knows how to tell are those that end with the hammer cocked and a twitchy finger on the trigger.
Though a stylish adventure, The Order: 1886 emphasizes its cinematic polish at the crippling cost of gameplay freedom.
I give this game a Hold. It's not a bad game, but the inexplicable game design decisions that bog it down, and the relatively short amount of time you actually spend playing, make it a tough sell at $60. It's one of those games I find myself liking, but even more so wishing were something more—more the game it could have been, and less the game it is.
The world built by 1886 is an engrossing one, and if nothing else the way it's presented is fantastic, especially when it comes to the strong vocal performances and beautiful character animation. As burly English people yell at each other, one could feel they were watching something from the Sharpe series of televised adaptations, even if the dialog is intensely cliched at times – for example, there's a cringeworthy "not so different" speech from an antagonist, including a bromide, "maybe one day you'll understand."
"The Order" will likely become a long running franchise for Sony. It will be interesting to see how it evolves. It could stay in content with being a game that is only interested in presenting a cinematic story with gorgeous graphics, or it could evolve into a game that grants players with more creative freedom. Its current form is a step back from what modern games have become. "Shadow of Mordor," "Dragon Age" and "GTA V" achieved accolades because their settings were molded and enhanced by the player's freedoms. "The Order" feels confining. Galahad is trapped between the gorgeous buildings of London with nothing to do other than play out his story. The player has nothing to do but watch.