The Order: 1886
The Order: 1886 isn't a disaster, nor is it a particularly good game. It's a hollow diversion, entertaining but outmoded and caught somewhere between a medium it repeatedly fumbles and one it fails to effectively embrace.
Though a stylish adventure, The Order: 1886 emphasizes its cinematic polish at the crippling cost of gameplay freedom.
Beneath the technical wonder this is just a dull, aimless Gears Of War clone – where the attempts at storytelling are just as boring and lifeless as the action.
Worthy in its (assumed) intent, and visually spellbinding, The Order's archaic, player-detached approaches to interaction and narrative make it a dated and instantly forgettable experience.
A beautifully realized world that sacrifices more involved gameplay in the name of cinematic presentation
Though it nails some of the fundamentals, The Order: 1886 has been released without answering the essential question of what it offers that other games aren't already doing better.
The Order: 1886 is a boring collection of game cliches that betrays its fascinating premise.
There's a word for games like The Order: 1886. Rental.
A dreary, joyless lump of a game.
The Order: 1886 ends by leaving itself wide open for a sequel (The Order: 1887, one presumes), and I'm interested enough in the series' premise that I'll definitely give it a look. But I can only hope that inevitable sequel offers the sort of improvement we saw from Assassin's Creed to Assassin's Creed II. There's a decent game here, but it does little to set itself apart from those that clearly inspired it. Here's to the future, and to differentiation.