Gods Will Fall Reviews
For the most part I’ve found Gods Will Fall to be an enjoyable experience despite some frustrations. Many of its gods are ugly but it has a charming art style otherwise, while a sinister soundtrack perfectly sets the tone. And while the combat could do with some tweaking to make your bigger warriors feel more useful, it’s generally fair and fun. So, if you’re into rogue-likes and want a game that tries something new with the formula, you could do far worse than attempt to lead your band of warriors to success in Gods Will Fall.
A charming top-down dungeon crawler without quite enough challenge or content. Gods Will Fall is worth grabbing on sale, even if you won't ever be worshipping it.
Watching other reviewers play Gods Will Fall got me incredibly pumped to try out some of the most unique mechanics I’d ever heard of, but actually playing left plenty to be desired. I’m positive the developer will be ironing out any kinks mentioned here and by other players, so I’m sure that in six months this will be a much more enjoyable experience; for now, Gods Will Fall falters slightly. I still really enjoyed my time with this one, but only after I brought out my controller and chose characters that didn’t walk at the speed of a snail. There is so much potential here, so if you’re not sold yet, please either check it out on console or keep this one on your radar and revisit in a few months. Gods Will Fall has solid bones, and with a little more love and attention, it will achieve the greatness it seeks.
I always get a bit nervous when anything, whether in its own marketing or by players, gets described as Souls-like since for me that generally points to a measure of tedium and some frustration...
Gods Will Fall has terrific gameplay ideas, but the graphics and some technical hiccups hold back its quality.
Review in Italian | Read full review
“Gods Will Fall” has some interesting ideas and on first glance the dynamic story events and risk-rewarding combat system are promising, but the game fails to provide meaningful variation. The design of the world and its cruel and twisted inhabitants are noteworthy, but sadly the gameplay fails to match the promising art design. As harsh as it sounds, there are just too many better rogue-likes on the market for this one to compete.
Review in German | Read full review
Quotation forthcoming.
Review in Spanish | Read full review
Gods Will Fall takes inspiration from some of the most iconic roguelike games out there, but its limited replayability and a lack of content make it a hard recommendation, even for fans of the genre.
Review in Spanish | Read full review
Whilst Gods Will Fall has the potential to provide some genuine excitement with its unique features, its randomised difficulty feels unnecessarily obtuse. There's certainly a challenge you can embrace, but it seems to come down to luck more than skill that sees you progress. If you've copious amounts of patience, Gods Will Fall has some stellar moments, but by flaw of design they are too few and far between.
Despite its faults, I did enjoy the brief amount of time I spent with the game, and I feel like it has a lot of potential thanks to a distinct premise. Unfortunately, there isn’t enough in Gods Will Falls world or gameplay that warrants me giving it a glaring recommendation, at least in its current state.
Sadly, this game is more on the no side, due to its price but mostly because of its overall faults such as the gameplay with unstable frames (especially on PS4) when more enemies are on the screen, unprecise inputs, mutiple bugs, repetition of same levels. Moreover, the level of difficulty becomes all the more easier as one progresses in the game, and the repetition of enemies and dungeons doesn’t push the player to want to replay the game.
Review in Italian | Read full review
Gods Will Fall certainly has its enjoyable moments and the boss battles themselves were fun, but some frustrating design choices saw me tire of the game quite quickly. Sure, it has some clever ideas on show and it tries to do something unique with its setup, but the unpredictable nature of the game and punishment for failure saw me getting more and more annoyed with each playthrough. It’s a shame too because there were occasions where I was having a really good time battling through each realm, especially when I would finally slay a boss that had been causing me trouble. The times in between though? I don’t necessarily hold such fond memories for those…
Gods Will Fall tries to reinterpret the roguelike genre and some ideas show that the theoretical potential to do so is there, but the problem is that the technical structure ruins any good intuition (such as faulty AI). On the Switch, the rough controls also increase frustration.
Review in Italian | Read full review
From a narrative perspective, the elevated difficulty and unfair mechanics are perfectly appropriate. How else do you make players feel like they’re taking on the gods themselves? Uneven rules and impossible odds, combined with the sinister music and the desolate world, create a lasting feeling of hopeless doom. And yet for me, it’s too much. I get that fighting the gods should be crazy hard, but the strange combat rhythms and the extra-permanent death system are a bridge too far. Hoping for the right weapon, losing that fighter to a mis-timed jump, and then struggling for 20 more minutes for a brief, ill-fated boss attempt? This kind of cruelty feels downright excessive. If, like me, you’ve grown weary of toil and suffering in your games, consider this your fair warning. On the other hand, if you’re thirsting for a relentless challenge, Gods Will Fall will be all you’re looking for and more.
Gods Will Fall is a good-looking and atmospheric roguelike, but its weak controls and repetitive nature make it hard to replay.
Developer Clever Beans started with a great idea in Gods Will Fall, it just doesn't seem like they fully worked it out. The game could have been more than what it is, and right now it just felt like a simplistic dungeon crawler that would feel right at home on a mobile device. It played well, it looked fine, it just could have been much more.
Gods Will Fall isn't a casual fighting game.
Gods Will Fall is very much a game that's almost there with a lot to like, but unfortunately it fades too quickly
Proceed with caution like these heroes would in this hellish world.
Gods Will Fall should have been so much more fun. An average action-adventure with a few roguelike elements, it’s combat is both fiddly and too simplistic to engage. Its Gods fail to inspire, and its world lacks tangible reward, while hurting the player with its high-stakes warrior loss mechanic.