Sword of the Necromancer
Top Critic Average
Sword of the Necromancer manages to bring something new to the flooded rogue-like genre while providing a heartwarming story. It has a multitude of options to allow players to tailor the game to their liking. It's breadth of mechanics allow for tons of experimentation that will keep you coming back until you finally get the true ending.
Sword of the Necromancer is a gem of a game. While visually it can look a little repetitive, the game is honestly a ton of fun. I think this one may be a game people remember for a long time.
While complaints can be leveled at Sword of the Necromancer based on repetition, that doesn't mean that it's bad.
Sword of the Necromancer doesn't offer too original and memorable art, but it manages to surprise thanks to a very clever game design and an emotional story. A rogue-lite game to try.
Review in Italian | Read full review
The development team clearly understands how important is to ground players into a narrative. But they need to make sure that there's deeper integration between the world and the gameplay to create a successful rogue-lite. Right now Sword of the Necromancer is like one of its monsters, intriguing at first but quickly dropped when it no longer seems useful.
Sword of the Necromancer is a solid Rogue-Lite action RPG title that has a clever resurrection mechanic, but otherwise doesn’t do much new and different. That said, what Sword of the Necromancer does, it does pretty well and makes it one of the more enjoyable enters into the genre.
Sword of the Necromancer is a fun roguelike, with a unique enemy revival system that sets it apart from other titles in the genre. Unfortunately, a lacklustre combat system and unoriginal story mean that it doesn't quite match up to the absolute best roguelikes out there.
Sword of the Necromancer is by no means a perfect game, but it's still enjoyable with a few issues here and there. Tama never feels like she's getting stronger and the monsters you summon are hit and miss as to whether they'll actually be effective in a fight or just randomly run around the room going nowhere near where you want them to. The bosses are also hit and miss when it comes to those that require strategy and those that just have you run away for a bit before getting in one or two hits and repeating. However, the story is great and well voice-acted and the soundtrack has a lot of nice tracks to listen to.
Sword of the Necromancer is an enjoyable game with a story that really makes you want to play more, though after playing through the same sections multiple times with a lot of the same enemies can get repetitive after a while, especially once you get to the end and realise you need to start over for the full ending.
Sword of the Necromancer is a neat, engaging, and surprising rogue-like with some great ideas and a curiously deep narrative. The mechanic of reviving enemies to fight for you is a great concept, and general features like diverse weapons and effective combat maneuvers feel superb, however, this strange inventory design feels like a huge setback. The inclusion of the latest update which allows for a more customized experience is an improvement, but it did sour my enjoyment of the game just a little to not have it from launch. As it stands, you can’t really let yourself get attached to anything other than the titular sword which directly contradicts the key point of the narrative; that Tama has grown attached to Koko. If you are looking for a nice, light rogue-like to jump into that doesn’t feel mindless, this is the game for you.