It’s time to raise Hell and clean up some demonic mess in Poison Control, the latest action RPG from Nippon Ichi Software. Featuring a unique dual-body mechanic and many, many suggestive themes, this is a title that surprisingly doesn’t come with a vinyl figurine.
Poison Control shows how good ideas and a huge potential can be ruined by bad gameplay decisions and broken structure, and even though some parts of the game like story and writing will keep you eager to carry on, eventually the final package fails to deliver.
Review in Persian | Read full review
The whole thing is a consistent delight to both look at and listen to — and this side of things in particular is one of the reasons I’m so surprised the game hasn’t enjoyed more buzz online since its release, since as you can hopefully see from the images on this page, it sure takes a nice screenshot!
Ultimately, Poison Control is a let-down of how good it could have been. Utterly lacking in the cohesive element, some parts absolutely stand out, where so many others fall far short. The shooting is serviceable, the 'cleaning' gets old fast, and the story doesn't really go anywhere. Poisonette and the main character have a great dynamic, which serves to only show how short other aspects really fell short.
There is no doubt that Poison Control came out of some good ideas, but unfortunately they result in a game that manages to be average (or worse) in all its aspects, and not even a promising story can hold back the production. In the end, it is strong colors, repetitive mechanics and that's it.
Review in Portuguese | Read full review
But, the game is what it is. I think some people will really enjoy Poison Control, but you already know who you are. The rest of you will likely find it a bit dull and potentially off-putting.
Poison Control will not be to everybody’s tastes, but its strange mix of combat and poison neutralisation antics does at least make it unique. Also, while its gameplay does suffer due to repetition, the somewhat bite-sized nature of its dungeons means it can be offset by playing little but often. Ultimately, no element of Poison Control particularly stands out as impressive, but it also does little to actively put players off getting a controller in their hands and cleansing a hell or two.
If Poison Control smoothed out its combat and performance issues while adding more interesting complexity to its gameplay then it could be quite a fun quirky little game. As it is, it's certainly charming but definitely difficult to recommend.
A living being winds up lost in Hell. As they seek a way to return back to the world of the living, they join forces with Poisonette to purify the minds and souls of the living and dead.
Poison Control is not a game you’ll be writing home about. It’s instead, a game that you’ll talk to your friends about in passing. It’s silly, it’s goofy, and it should be approached as a light novel that does have its moments of shooter-based gameplay. The biggest change that needs to happen is more depth to the gameplay and more depth to the game’s overall level design.