Monster Harvest Reviews
There’s a lot to enjoy here, and if you’re a fan of Stardew Valley or Pokemon, you owe it to yourself to check this one out.
Monster Harvest is retro in how it looks, which is great, but also in how it plays, which isn't as great. The gameplay doesn't feel addictive enough for a farming simulator, and the monster battle portion feels tacked on. I had fun with the game, but I never felt drawn into the world.
Perhaps the biggest downside is that, as of right now, Monster Harvest isn't particularly long for a farming sim game. I think I finished it in just over twenty hours or so. To be fair, I was grinding so I could write this review, but by the time I finished the first year in-game, I had already reached my maximum XP cap and unlocked the bunker. In the first week of Year Two I had fully upgraded all of my tools and had enough materials (just short on cash) to finish upgrading all of my farm buildings. In week two I beat the SlimeCo boss. If the developer doesn't have plans to make events a real part of the game or expand the story and dungeons, this unique experience just isn't worth a full price investment.
Monster Harvest is a good example of why great ideas also need to be followed up with great execution. There's nothing wrong with the idea of a farm sim with monster-catching elements, but Monster Harvest does a rough job of convincing you of that. The monster RPG content is so poorly done that it might as well have not been implemented at all, as it clearly took focus away from the decent farm sim portion of the gameplay. Amazingly, the farm sim gameplay still redeems this enough that it's not a complete dumpster fire, but we'd only give this the barest of recommendations to anybody looking for another entry in the genre. Take our word for it, you're much better off just starting over with a new farm in Stardew Valley, or picking up Rune Factory 4.
There’s a lot of potential to Monster Harvest, but it falls short on delivering a farming sim game that comes close to rivalling others in the genre. Hopefully, with time, Monster Harvest continues to grow, but until then it feels like it’s missing what makes the hard work worthwhile. Honestly, this feels like an Early Access title that still needs more time before it’s ready for full release. It seems the phrase ‘third time’s the charm’ does not apply to game delays.
The premise of Monster Harvest sounds almost too good to be true: a farming action RPG combined with monster catching mechanics, what could be better? Unfortunately, playing this on the Nintendo Switch might not be the best for your eyes.
Monster Harvest is a welcome mix between farming games and turn-based little monster battles, using an artistic style consistent with the project and with a traditional and very well executed gameplay model. It's fun, addictive and challenging without seeming punitive or overly complicated.
Review in Portuguese | Read full review
While Monster Harvest offers a unique perspective on the farming sim, it follows along with the genre norms too closely to really set itself apart.
Monster Harvest could have been a very good game, but due to the laziness of the creators came out crapiszon, which should be avoided with a wide arc!
Review in Polish | Read full review
Monster Harvest is a nice mix between Stardew Valley and Pokemon but it’s missing some stuff that makes both of those other games great.
It is rather disappointing how Monster Harvest introduces an interesting concept but gives such a watered-down implementation of everything it tries to do. The combat couldn't possibly be any more basic. Farming is pretty much a one-click task that you eventually automate. The tiny stamina bar forces you to go to bed or waste money to restore stamina if you want to really get the most out of a day. With the two core gameplay mechanics of this game feeling half-finished, there isn't much else for you to really do that brings any entertainment. This game desperately needs a long term goal that players need to really invest in the game in order to reach. In its current state Monster Harvest feels more like an early access game that isn't quite finished yet.
At the end of the day, Monster Harvest is a good game that a little too closely resembles Stardew Valley and does not execute its Pokèmon-like mechanics cleanly or uniquely enough. Fortunately, it’s mostly visually beautiful with nice music and more than plenty to do.
Monster Harvest is a simple but engaging farming sim with an interesting twist that makes a good first impression, but ultimately suffers from bugs and the weight of its own ambition.
If on the one hand Monster Harvest gets it right in certain aspects, such as its farming system and its beautiful aesthetics, on the other hand we have superficial combats and performance errors hampering the journey, which ended up disappointing me a little. Anyway, it's undeniable that the title offers fun and has creative ides, which when combined, as well as Uncle Spark's ingenious mix of plants and animals, can entertain players of different styles at the same time.
Review in Portuguese | Read full review
The game is just missing too many staples that other farming sims feature. There is little main story, no NPC interaction, a near featureless battle-system, no side quests, and barely any small intermediary goals throughout the game.
Monster Harvest has the potential to be an excellent game. It has a fun premise, interesting points to the town and the story, and a beautiful open world to explore. However, it feels more than a little superficial and feels aimless in its execution of the story points. Hopefully, some updates to the game in the future bring out its fullest potential.
Monster Harvest feels like it wants to set itself apart from its counterparts in the genre, and there is undeniable potential here. However, I felt like I was playing an early access game despite being fully released. So much of the world feels like fundamental revision and polish are missing, and I can’t see myself revisiting Planimal Point anytime soon.
If Monster Harvest had invested some more time in any of the major aspects of the game, like the combat system, the relationships, or the story loop, the other issues might have been forgiven. Since I found myself bored with the gameplay and confused about my purpose in Monster Harvest, I can’t rate the game any higher than a 6 out of 10. There are too many missing elements for this game to really stand up to the other farming simulators on the market.
Monster Harvest is part of a growing genre that tries to combine farming sims like Harvest Moon with creature collecting like Pokemon. Unfortunately, by trying to cram as many different mechanics as possible into one tiny title, Monster Harvest pared them down to their basest level in an effort to offer a nibble of many things but never a filling feast. As for the bugs it launched with, those will soon be addressed with promised patches, but when it comes to gameplay, Monster Harvest still feels like it needs a little more time to grow. A lot more depth on all fronts will turn this garden variety game into a bumper crop; with enough time, I have faith the developers will find the balance Monster Harvest needs to achieve greatness.
Monster Harvest hardly innovates in its farm simulator function and does not work well in its combat system. Not every mix can work out well and there are better alternatives on the market.
Review in Spanish | Read full review