Backbone Reviews
Can you solve the cities darkest secret? Backbone is a tense post-noir adventure game that takes place in a dystopian Vancouver, BC. Follow local raccoon and private investigator Howard Lotor as he stumbles into a world full of deceit, murder, and desperation.
As a whole, Backbone is stylish but not exceptional. It’s a good time with an enjoyable story, but otherwise it’s just kind of routine. The visual style is great, but it’s offset by uneven audio design. There’s definitely a lot to love about Backbone, I just don’t feel it sticks the landing quite well. It will be worthwhile playing for most, but I’m more interested in what comes next from EggNut.
Backbone presents the player with an intriguinging world, populated by interesting characters that drive it's often depressing and strange story home to what feels like an eventually inevitable conclusion. It's just a pity that the minute-to-minute gameplay is not only uninspired, but it's also rather boring.
Backbone is full of potential for greatness and makes a terrific first impression. With its compelling lead and supporting cast, and a fascinating setting full of tantalising lore and mysteries to solve, I spent most of my experience excited to find out where it was all leading. Unfortunately, much of the detective gameplay and plot start to come apart by the end, leading to an oddly inconclusive and unsatisfying conclusion.
With its gorgeous aesthetic and intriguing plot, Backbone has a lot going for it but suffers from pacing and execution issues.
In Conclusion, while the game is stylistically great with a setting that is a joy to immerse yourself in, it is let down by a story that builds to a point then goes off the rails at the end. If a deeper message is in there somewhere the finale makes it difficult to grasp but Backbone is a haunting experience all the same.
While its simplistic gameplay and lack of closure hold it back from greatness, Backbone still delivers a compelling experience thanks to its deep worldbuilding, well-realized characters, and gorgeous pixel art.
Backbone bites off far more than it can chew, with a completely out of nowhere twist in the third act, disregard of your choices, and a lack of resolution to any of its plot threads. While the promising story and gorgeous visuals had me hooked initially, the game tries to juggle too many things and ends up dropping all the balls.
The game feels provocative in its first few hours, but this isn't enough for a solid recommendation outside of die-hard fans of the point-and-click genre.
Backbone starts off strong with an interesting premise and setting and tops off everything with great visuals. What starts as an intriguing detective story quickly loses its appeal, as it doesn't scratch more than the surface of its potential with a rather unsatisfying ending and a setting that is never explored to the extent that it likely deserves.
I am disappointed by the mixed feelings I get from Backbone. It is absolutely worth a look solely on the merits of its audiovisual presentation, but its attempt to offer commentary or insight into the topics its narrative broaches repeatedly fall flat, particularly in the latter half. EggNut clearly has the goods in the art and music departments, so I would love to see what they can do with a stronger narrative in the future. If you do choose to give Backbone a shot, make sure to get the Artifact Edition, as it includes the wonderful soundtrack.
Uncover a grim conspiracy and sweet-talk snooty bears in this genre-hopping indie game
Backbone is a stylish game, which promising story with some interesting characters takes a disappointing turn by the third chapter. The plot was cut short, which only adds to the general disappointment.
Review in Russian | Read full review
Is Backbone worth a look? Yes, particularly if the idea of playing as an anthropomorphic animal appeals to you. There are times when it’ll have you on tenterhooks and there are several characters that are strong enough to stand out. It’s admirable that this was achieved on a small budget, but ultimately the developers have tried to cram too much in for Backbone to be truly successful.
With amazing art and music, Backbone has a killer introduction and a great vibe. Unfortunately, due to a dreadful turn in the narrative and underdeveloped gameplay, this is a classic case of style over substance.
Backbone gets off to a great start and it definitely has a lot to say. Great visuals and a stunning soundtrack made me want to give it the benefit of the doubt, to ignore its issues. As it goes on though, Backbone loses everything that made it interesting in its early hours. What replaces it is so different that its hardly even the same game. Different doesn’t have to mean bad, but the changes and ideas thrown around in the second half are too underdeveloped to overlook. Perhaps a sequel can allow the development team to further delve into its many themes. I liked enough of Backbone that for most of its running time I was enjoying myself. In its current state though, it’s hard to enthusiastically recommend.
Once again, I'll reinforce the praise I made to the game's art direction, one of its most powerful aspects. Other than that, the nonsensical script and the abandonment of gameplay elements that could be put to much better use make the Backbone experience, overall, disappointing and worth keeping as a bad memory.
Review in Portuguese | Read full review
Backbone had the potential to fill a bit of a void for a noir style game, but it comes up short. It opens with a strong prologue, but the story that follows tries to hit too many different themes meaning there's a lack of focus by the time it comes to a conclusion.
We were enjoying the lowlife-detective-gets-in-way-over-his-head storyline, but it takes another turn later on into something decidedly more obscure. The final hour or two throw the whole story for a loop, and to make things worse, it feels as though none of the plot threads are resolved — you're just left hanging, probably with a furrowed brow, while the credits roll. It's a shame, as the music and visuals are excellent throughout, but the presentation just isn't enough on its own, and that's about all it has.
Backbone's sumptuous pixel art and promising narrative threads are undermined by flat gameplay and a non sequitur of a final act.