Top Critic Average
Roguebook has everything it needs to set the genre on fire. A gorgeous visual feast, combat as deep and challenging as any CCG, rewarding roguelike mechanics – it has it all. If you're a fan of the genre, this one is quickly setting up to be a GOTY contender.
I am a sucker for this very type roguelike deck building game, and in RogueBook I have found a worthy successor to my favorite in the space, Slay the Spire. While I might think Slay the Spire has that edge on the given mechanics and strategies of a single run, I believe RogueBook excels at world building, game progression, and re-playablity as new power-ups, characters, cards, map items, and challenges are unlocked not just on every run but especially after successfully completing the core game. Each is excellent, each game deserves to be enjoyed. To prefer one over the other is to prefer chocolate syrup over caramel, but in both you are treated to a delicious dessert of fun and strategic gaming.
Honestly, I could go on. About the exploration and how exciting it is to not know what you’ll find. About combat and how mechanically beautiful it is. About how beautiful the game itself is. About how gratifying it is to pull together a crazy set of cards and come out on top. About how there’s little narrative but each attempt becomes a sort of micro-story through the shaping of the team and deck. About the way each character’s distinct strategies and personality are built into their cards. But really it comes down to this; if you like deck-builders or ever have, you should give Roguebook a chance. Tainted Grail: Conquest isn’t for everyone and I knew that right away, even if I loved that game in its own way. Roguebook is one that everyone with even a passing interest should try. You may get your ass kicked but I doubt you’ll regret it.
Roguebook is a solid game with strong Card battle elements with a twist of RPG, and a slice of tabletop mixed in. Who would have thought it would be so addictive? I should have known, with company names Abrakam and Nacon, which already sound like prescription drugs. Yea, I am now thoroughly addicted to Rougebook.
Roguebook mixes elements just right to create a competent and enjoyable deck building roguelike. Its big difference is its focus on a pair of heroes, whose unique abilities are used in tactical combat with cards and positioning — there are lots of synergies and strategies available, and it's fun to test the various possibilities. The world captivates with its elaborate fantasy setting, and the mechanics of drawing paths on the map bring freedom to matches. The title invites us to play it constantly with unlockables and customization options, but the limited variety of content makes things a little tiring after a while. In the end, Roguebook turns out to be a unique and engaging deckbuilder roguelike.
Review in Portuguese | Read full review
Roguebook is a game that will feel crushingly familiar at first, but reveals itself to be more nuanced and interesting the more you play it. It's definitely a fun game, and while it feels like there have been more original roguelike deckbuilders recently, Roguebook is still good fun, and there's enough here to keep you going for a long time if it clicks with you.
On the whole, Roguebook is an interesting deckbuilder that does a lot of things well. It doesn’t do a great deal that feels new and exciting, but there are flashes of brilliance here and there.
If you have the patience, Roguebook is an interesting adventure, worth exploring. Players will be treated to a multifaceted strategy title, that keeps you guessing constantly. Why not have them deal you a hand?
Review code provided by the publisher.
Like other great roguelikes, the more of Roguebook you play, the more you want to play. Each death is simply a nudge to continue; to assess your strategy and try something new. Exploring the game’s world is a joy, and combat is easy to get to grips with while still being deep and engaging. There’s a lot to love here, all wrapped up in a package of sumptuous art.