Dungeon of the Endless borrows from many games to create something new, and it's a fun challenge, even if there isn't much reason to beat it more than once.
Dungeon of the Endless combines many games, but emerges as something entirely its own.
One of the more ambitious and imaginative roguelikes of the last few years, that mixes the best of FTL, Tower Defense, and XCOM.
Dungeon of the Endless blends many different gameplay styles into a satisfying dungeon crawler.
Dungeon of the Endless is an intriguing mix of roguelike dungeon crawler and tower defense. Grab a crew of heroes, defend them with room modules, explore a lost dungeon, and find your way to the end. Like most roguelikes, success in the game is still heavily based on luck, but there's still a lot to love in Dungeon of the Endless.
It may not be a perfect experience, but it's a real blast for anyone who likes these types of games.
Personally, I don't like having so much left to chance, but I can definitely see the appeal. There's tremendous satisfaction in making it through a floor that you've been stuck on for several playthroughs. Each success is like overcoming the impossible. It's also hard to get bored with a level that's different each time you play it. For hardcore players, Dungeon of the Endless could be the game that will occupy your time and mind for what seems to be... well... endless ages.
Dungeon of the Endless blends the constituent parts of different genres together to create an engrossing strategy game that offers and incredibly deep and complicated experience.
As for Dungeon of the Endless, there's nothing to rank alongside it. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I've seen this year. Short-form but a long-term commitment.
Dungeon of the Endless is a challenging and rewarding game that allows you to learn and grow with it. The more time you put in, the more enjoyment you will find.
While a bit slow to start due to the sub-par tutorial, the game becomes more absorbing as you get a feel for it, research new tools, and try to save the crystal. The recruitment of new characters along the way adds variety, as well as researching new builds with which to beat back the enemy in new and interesting ways. The game would benefit from better explanations and perhaps a glossary of terms, as well as local multiplayer for when the going gets tough. Overall, despite the bugs, it's an enjoyable experience that requires the player to stay on his or her toes while keeping the crystal's light alive.
While it might miss a trick from time to time, overall Dunegon of the Endless a great little game. Although doing well means you'll be spending two hours jumping from floor to floor, for the most part it feels like a satisfying game to pick up and play for half an hour, vowing to do better next time.
A unique game full of familiar components, Dungeon of the Endless is as its best while you're still figuring it out, but continues to entertain many hours in.
BUT when a game is walking a path this well-trodden it needs to be better than pretty good. We have "pretty good" rogue-likes coming out monthly. We have "pretty good" pixel-art games coming out weekly. That doesn't make this game any less good, but it certainly does make it much less likely to garner any attention or acclaim, and deservedly so. Dungeon of the Endless lacks that one thing, the element that pushes it over the top into the exceptional. That piece that sets it apart from the pack just isn't there. That's my endorsement of Dungeon of the Endless. Is it good? Absolutely! Is it a must-play? Probably not.
After figuring out the defense part of this dungeon defense game, I had a great time. Once I understood how the game mechanics worked, I really enjoyed planning my exploration and building cool modules to help me fight off monsters. My issues with character control were answered with a multiplayer experience that let me enjoy the game even more.
There is simply no other game on the market like Dungeon of the Endless. The game mechanics are diverse and each play attempt is just as exciting as the last. This is a great game for anyone who's sick of scripted gameplay and wants to try something that's clever and daring. Not only is the game itself amazing but the soothing synthesized chiptunes created by FlybyNo set the dark and dreary atmosphere. Do yourself a favor and pickup Dungeon of the Endless, it's fairly inexpensive and well worth the money.
Dungeon of the Endless is difficult and doesn't hold your hand, but at the same time it's addictive and rewarding.
Full disclosure, in the ten hours we spent with Dungeon of the Endless over the course of this review, we didn't escape from the dungeons. Even playing on the inappropriately named 'Too Easy' mode, this rogue-like can turn on you in an instant. Take your eye off the ball and your previously flourishing band of survivors can be unceremoniously wiped out, taken down by rapidly spawning hordes of enemies without so much as a last breath with which to cry for help. But it's a game that, once it has you hooked, will reel you back in over and over again because you just know you can do better this time, or perhaps you think you've discovered a new strategy - it's all very compelling.
Dungeon Of The Endless is the best Real-Time Turn-Based Strategic 4X Tower Defence Sci-Fi Roguelike RPG hybrid you'll play this week. And easily one of the very best games you'll play this year. Absolutely unmissable.
I liked Dungeon of the Endless a lot, mainly due to the fact that it does pretty much everything right. It has the right balance to allow for longer play sessions once you start getting the hang of it, but it also pays respect to the roguelike elements at its core.