Tails of Iron Reviews
Tails of Iron isn’t the biggest adventure in the world – while it has numerous maps to explore, they’re not particularly expansive – but it does have a lot of heart. It’s easy to warm to Redgi despite him not having a voice, which is quite an achievement in itself, and as you travel around his kingdom, fighting off bugs, frogs and other pesky creatures, you’ll come to care about his fate. It’s the combat that’s the real star of the show here though, encouraging you to keep an eye on the various quest boards even when the tasks they offer only send you to the same few locations.
Tails of Iron tells an impressively deep story with no dialogue and keeps you entertained in the interim with witty charm and gruesome combat. Definitely worth a try if you are a fan of soulslikes.
Tails of Iron's biggest highlight is its fun and challenging combat. The title is a pleasant surprise and one of the best indies games of the year.
Review in Portuguese | Read full review
Its 2D world is truly engaging, while the challenging combat offers plenty of satisfaction once it is mastered. Tails of Iron might not be an overly ambitious game, but it is entertaining and rewarding.
While it may not wholly lean in on its RPG roots enough, Tails of Iron is an indie to squeak about. Its combat is punchy, and the charm of its striking art style is nigh-undeniable. Odd Bug Studio seemingly includes a tease for a follow-up at the game’s end, so I hope Tails of Iron does not end up underrated—it deserves a sequel.
Tails of Iron is a piece of a decent dark story that will surely appeal to players looking for a strong experience.
Review in Polish | Read full review
In my final attack on Frog Village, I found farmer frogs tending to their fields in between fights with enemy frog soldiers. Odd Bug Studios including them shows that even the big enemy isn't only evil; this is a civilization that unfortunately happens to hate Redgi's. The care and attention to world building would have been enough to keep me playing Tails of Iron, but the tight combat made it a joy to play the whole time.
Although Tails of Iron is made with care, exploration and player freedom could be emphasized much more. Thrilling combat, meagre optional content and some simplified quests strewn over a small gameworld comprise a game of contradictions. We hope it is successful enough so that we can see a more ambitious sequel at some point.
While exploration is fun enough, it’s the combat system that is the real standout here, simple enough to be quickly learned but intricate enough to provide plenty of variety, particularly during the fun boss fights.
This is a title that hit me a bit out of nowhere, took my lunch money, and is now making me earn it back one challenging battle at a time… and for the most part you can count me impressed...
Whilst the combat can be samey it is also tightly constructed and is only a minor gripe in what is otherwise a highly polished game that looks great, sounds great, and is just a joy to play. Redgi is a hero and a legend that you won’t want to leave alone until he has his rightful place on his throne and his Father’s memory avenged. This is one rat that is most welcome in any gamers home.
Tails of Iron is a hidden gem within the dark fantasy genre and well-worth exploring if you don't mind all the death that will follow.
A journey that begins with difficulty and ends more easily, which may alienate players looking for a hardcore souslike experience.
Review in Greek | Read full review
When Tails of Iron works, it works. There’s a weight to combat that makes each hit feel powerful, the sounds of weapons clanging against each other and the smooth animations demonstrating the force put behind each strike. It’s fast and lethal, a few good hits all it takes to be within death’s grasp. It’s difficult, but thrilling when everything clicks. But there’s only so much I can push through the less enjoyable sections, only so much I can bang my head against the wall that is certain bosses before I lose interest.
Tails of Iron is a fantastic action RPG with great hand-drawn art and challenging souls-like combat.
Tails of Iron tried its best to oppose the stereotypes of ‘Souls-like games are always hard’. Still it’s merit heavily relies on precise and reactive combat, it definitely feels more of a breeze than the traditional Souls-like titles out there. The story of a forgotten decedent, trying to rebuild its kingdom is very touching and boosts the heartfelt sincerity with the help of its colorful illustrations and graphics. If you’ve never tried or feared to play a Souls-like genre in the past, perhaps this game was meant for you. Could be a gateway to a new perspective to this style of genre.
Review in Korean | Read full review
Tails of Iron is one of the most pleasant surprises this year. Although the art direction is the first feature that catches the eye, practically every element of Odd Bug Studio's work exudes quality, resulting in an easy recommendation to those who appreciate its proposal. Defeating a legion of frogs and rebuilding a brutally destroyed kingdom may not be so easy, but it sure is a lot of fun.
Review in Portuguese | Read full review
Tails of Iron might not reinvent the wheel, but it introduces new ideas and a refined souls-like experience with a dark fantasy Redwall theme.
Presenting itself as a unique game in many ways, Tails of Iron is capable of delivering hours of fun. Among the highlights, we have challenging combats and a beautiful visual and sound presentation. That so, the title shows itself imposing and is able to shine, as well as the lustrous crown of the Throne of the Rats, used by the brave Redgi in the eternal war between rats and frogs.
Review in Portuguese | Read full review
I really wanted to like Tails of Iron more than I did. Everything about its presentation, from its graphics to its phenomenal storytelling, hooked me. It had everything to be one of my favorite indies of the year. But the gameplay just HAD to resort to annoying cheap tropes found in less successful Soulslikes, throwing you into waves of small rooms where you have to deal with hordes of enemies that can one-shot you just by blinking.