Tails of Iron
Top Critic Average
Tails of Iron's biggest highlight is its fun and challenging combat. The title is a pleasant surprise and one of the best indies games of the year.
Review in Portuguese | Read full review
With its tough-but-fair combat, timeless storybook visuals, and unique furry fantasy, Tails of Iron is one of the year’s most distinctive RPG experiences. The intentionally subdued pace and challenging nature will definitely test the impatient, but anyone looking for a knuckle-cracking slugger, powered by a tale of valor and vengeance, will find Odd Bug Studio’s sophomore effort washes down like a fine flask of Bug Juice. Rest well, Redgi, your friends have done your memory proud.
I've reviewed a fair whack of games so far in 2021 and Tails of Iron is easily the best of the bunch. Addictively deadly difficult combat, a wonderful game world to explore and a compelling story all add up to having a very good time indeed. At the end of the game, Odd Bug Studios tease a sequel, to which I say 'Yes please!' as this is easily the best Rat 'em up I've ever played.
Tails of Iron is a difficult, brutal and fascinating action-RPG, a black fairy tale that deserves attention, especially if you want an adventure with tight and powerful combats.
Review in Italian | Read full review
Tails Of Iron is a fun 2D Soulslike that will really tickle anyone who loves Redwall. The combat and world are both detailed and good, so it's a shame about all the padding in the middle.
Tails of Iron is a fantastic, brutal, and gorgeous game. Placing rats at the forefront of an adventure game was a bold move, and serves the world that Odd Bug Studio has created immensely. The battle between the frogs and rats is intense, the combat is challenging - yet fair - and the wide variety of equipment is sure to make any RPG fan excited to experiment with new loadouts. I enjoyed every moment spent in the Rat Kingdom, and can only hope to see more from Redgi, his brothers, and this fantastic world.
Tails of Iron could go deeper on the story and lighter on the backtracking, but if it ever gets a sequel I hope it maintains obvious love seen in the art direction and design.
I really enjoyed my time with Tails of Iron, it had a very mature story to tell wrapped up in a charming yet dark world. The clever use of communication between the creatures while using ‘Geralt’ for narration duties is definitely one of my highlights from this game. While I am not a fan of the ridiculously named ‘Souls-Borne’ genre, there was so much to love about Tails of Iron that it was easy to overlook. Sure, the combat was very difficult but who doesn’t like a challenge; I just hope we get to see more from Redgi and his brothers in the future.
Overall, Tails of Iron ties together a beautiful medieval world with RPG mechanics and a brutal combat system for a challenging adventure RPG you’ll be thinking about long after you put the controller down. Combat is brutally difficult, but although you’ll often be left howling at a defeat, Tails of Iron’s charming world and in-depth combat customisation will have you back before long, ready to try again. Oh, and just one more time for good measure: Damn you, Clubba!
Odd inventory design niggles aside and shopworn concepts aside, Tails of Iron is beautifully presented and a roundly entertaining, surprisingly grim action RPG that boasts a grandly enjoyable combat system. Fans of punishing action RPGs and grimdark fairy-tales will find much to love here.