Whether through a solid and fun cooperative mode or in solitary expeditions full of interesting challenges, Tunche's is one of the great indies of 2021. Between the rich combat and the lush scenarios, this beat 'em up hits the nail on the head by mixing the genre's features with roguelike progression. The result is an adventure that enchants with its stories based on the fascinating legends of the Amazon Forest.
Review in Portuguese | Read full review
Tunche is a side-scrolling beat ‘em up that takes you on a rogue-type path through the Amazon rain forest. It has beautiful art to complement its diverse characters and enemy animations with a good amount of RNG to keep playthroughs fresh.
This is a great game if you have friends, as you can really see how the chaos and mayhem can be well balanced with cooperation and communication. For a solo endeavor, though, you need to love, and I mean love, the art of the brawl. So either grab a friend or grab a bottle, because you’ve got a lot to see on your way to find Tunche.
Tunche is a very beautiful roguelike with fluid combat. Its cartoonish look helps to offer a light and charming representation of the culture of Amazon Forest people. Although it quickly tends to repeat itself, it's a title worth trying out.
Review in Portuguese | Read full review
Tunche combines familiar mechanics with a setting that is rarely represented in video games. This keeps the game’s visual design fresh, but the combat is more than familiar and not up to the standard set by other games in these genres. Tunche can’t scratch the side-scrolling beat-em-up action of River City Girls or the honed roguelike structure of Hades. Unforturantely, this means the game’s charming art and characters are at battle with lackluster gameplay.
With a terrific hand-drawn style, an intriguing premise (inspired by a rich vein of criminally under-represented folklore), and solid controls, Tunche does a lot right, but it’s also a game that saves too much of its good stuff for the later stages, which is likely to drive away many looking for more instant gratification. With a more gentle introductory curve in the early stages and more rewarding incentives for progress, Tunche could be the next Castle Crashers, especially if you can rope some mates in. As it stands, it might be too much of a slog at the start to stick with, in order to see the good stuff further in.
Tunche looks and sounds good, plays neatly and consistently and is fun for couch co-op. However, it takes its punchy ideas and sneaks off into a dark, dirty alley where people just won’t want to go and find it. It is fun if you’re willing to get in there and get stuck in, but you’ll need to step over the broken glass of tiny screen text, try not to touch the wet-stained walls of repetitive, roguelite early encounters, and apologetically deny having any spare change to the drugged up yuppie of verbose exposition. In conclusion, if you are looking for a fight, mate, let us point you in the direction of Tunche.
Tunche is a refreshing take on an established genre. The incredible aesthetics will immediately make this one stand out amongst its peers but its faithful implementation of mechanics hinders the experience. Whilst the rogue-lite features put a fun twist on every run, the repetitive combat can quickly become tiresome. Although there are a few issues, it’s certainly an interesting game that shines when playing with others.
Tunche may not rewrite its formula, but it does something just as significant—it adds a new dimension to it.
Tunche is a spirited jungle jaunt. A charming action-adventure that wears its Peruvian heritage with the utmost pride. While the marriage of roguelite to brawler is definitely a solid fit — particularly in multiplayer — it cannot be denied that the repetitious trappings of both genres are readily apparent, which will be enough to turn off some players. Those well-versed in the grind and willing to put in the effort, however, will be rewarded with a very agreeable bout of forest fisticuffs. Now, about that animated series…
Tunche can be an enjoyable game, but it may take some time to get there. Early on the enemies can be damage sponges and you don't have a lot of attack options available, making combat somewhat difficult and quite repetitive. As you level up each character and unlock new abilities and options for the cores you find, the game itself begins to open up and become more enjoyable. Tunche looks and sounds great and after some time, the gameplay itself will become pretty good. You just have to be patient a bit for it to get there.
The core combat is slow and lacks variety, the story and artistic elements of the game don’t add much, and the mission design makes this an experience that's about as enjoyable as being thrown into the pathway of an oncoming 18 wheeler.
There is no denying that Tunche is one of the best Indie titles to be released this year. With a gorgeous art style, great character designs, a rock solid gameplay loop and some sweet action it is a joy to play and easy to learn. However it might prove a little too repetitive for some.
Tunche is a fun brawler that would’ve been a lot more fun if it weren’t so bogged down by unnecessarily wordy NPCs and annoying gameplay mechanics.
Overall, Tunche is a nice, well-blended mixture of beat’em up and rogue-like gameplay that’s easy to play alone or with friends. Though it feels like a bit of a slow grind to progress, it will provide an ample challenge, even for veteran gamers. Plus, the Amazonia jungle themed, hand-drawn artwork is absolutely impressive and stylish. And who doesn’t love Hat Kid? Punch your way through the heart of the jungle to find Tunche!
Tunche tries many things to set itself apart from the other roguelites. While at first combat feels fast and exciting, it quickly becomes repetitive before even finishing the first run. A great art style helps but doesn’t make up for the other shortcomings. Fans of roguelites might find Tunche fun for a few runs, but others might want to pass on this one.
There’s a good game in Tunche somewhere, just trying to get out. Some will find it if they dig deep, put in the hours and max out the skill trees so that the combat can shine. Most though, will probably give up early on into the journey. This is a wonderfully presented game with a lot to offer, but the roguelike elements suck the fun out of it, turning what could have been a brisk and enjoyable adventure into a drawn-out slog.
Tunche isn't for everyone. Traditional beat-'em-up fans will like the frantic action of the combo system, even if it takes a few runs to get going, but they'll hate the lack of forward progression. Roguelike fans will enjoy the gradual character empowerment but hate the lack of randomization of bosses and enemies. It falls into a specific niche that appeases people who enjoy the minimal mixing of both, and in that respect, Tunche delivers an experience that can be enjoyable if you know what you're getting into.