Babylon's Fall Reviews
An overpriced game with a solid combat system that's buried under a mountain of banality and monetisation.
Babylon's Fall isn't a broken action RPG, but it isn't a good one, either – and it's one of the ugliest games in several console generations.
Even with PlatinumGames’ signature combat and some mechanics brought in from its past work, Babylon’s Fall babylon-falls short in every department. Any hopes I had were quickly dragged down by wonky combat mechanics, a below-average narrative, poor graphics, and even worse aesthetic choices that only make the whole experience even more unenjoyable and frustrating. Babylon’s Fall is a poor attempt at a cash grab that doesn’t even get that right - no one is going to want to spend money on it.
Not only the worst game Platinum has ever made but one of the worst live service titles of any kind, with an especially disgusting attitude towards microtransactions.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
Babylon's Fall is just dull, repetitive and ultimately forgettable. The combat at the game's core so simple and lacking in challenge, especially if you have a full team. We all know that PlatinumGames are capable of games so much more than this, and Square Enix should probably step back from their live service efforts, because they simply haven't cracked it.
Babylon’s Fall feels like a game that came out a decade ago, both visually and in its gameplay. Combat is clunky and boring most of the time, outside of a few highlights here and there. There’s nothing that encourages players to engage with the live-service elements, despite it being a core tenet of the experience. It’s like someone fed a computer a bunch of information and had it generate an action RPG. Babylon's Fall’s biggest credit is that it’s technically competent; the game isn’t broken or held back by major bugs or issues. It’s a shame, because PlatinumGames has proven itself to be an impressive talented studio. Unfortunately, Babylon's Fall manages to disappoint on just about every front.
Babylon's Fall could be one of the worst titles of 2022, even though it had the potential to be something good, all of that potential was lost in a bad design, very outdated graphics, a very bad story, and a cheap attempt to make money in a tired gaas concept.
Review in Arabic | Read full review
Babylon's Fall does nothing to be, if not remarkable, memorable: at least not in a positive way.
Review in Italian | Read full review
Anyone who's been keeping tabs may not be all that surprised to find Square Enix once again in a precarious spot that is in part baffling but more so predictable given recent history.
The murky visuals, bland dungeon design, boring gameplay overshadow the excellent boss design and a killer soundtrack, making this more of a chore to play and dampening the experience tremendously. There is no way in good faith that this could be recommended as a full-priced title, however in the future, if they improve upon the many mistakes that are currently in the game, it could be made into what it originally looked to be.
That Babylon's Fall comes from Platinum Games is perhaps the biggest surprise here. A banal, uninspired hack 'n' slasher with no imagination or personality.
Babylon's Fall is an ugly, clunky, incomprehensible mess, and gamers should expect better from both Platinum and Square Enix.
Babylon's Fall is a confusing jumble of an online action-RPG that's mired in unrewarding activities and loot.
Babylon’s Fall seems like it needed a lot more development time. The core combat feels stiffer than my left wrist, which is currently recovering from a broken bone. Combining that with lackluster graphics and limited multiplayer options would be bad enough, but locking out key features of the game behind ten or so hours of gameplay makes Babylon’s Fall a very tough sell. Stacking microtransactions on top of it all leaves a nasty aftertaste that Platinum Games is going to have to wash out for a long time to come.
There is no one that we would recommend Babylon’s Fall to. It’s visually dated, consistently dull and features the most average PlatinumGames combat we can remember. On paper, the concept of a game like this bathed in the studio’s signature style is an appealing one, but sadly there’s nothing about the Platinum shine that’s evident in Babylon’s Fall.
Babylon’s Fall is not an awful game, its just not a very good one and while I would never tell anyone what to do with their money, I will strongly suggest you avoid this one as it’s fate will surely be the same as the tower for which its named.
Babylon's Fall flat out needed more time. The graphics make the experience just horrible at times, with the filter even giving me headaches. The combat can be enjoyable, though there is a grind to it, it's something I still enjoy along with the music. Beyond that however, there are still just too many aspects of this game that can make your time with it headache-inducing more often than not.
Babylon's Fall is a mixed bag with combat mechanics and customisation standing at the forefront of the positives. But the majority of the game just doesn't flow as well as it could’ve with dated graphics, shockingly repetitive gaming loop and expensive microtransactions, Babylon's Fall is a bit of a letdown.
Given the nature of live service titles it's possible that Babylon's Fall could see a phoenix-style resurrection with some rebalancing, but somehow, we doubt it. Hopefully this absolute misfire doesn't signal a profound change in direction for Platinum Games; this title had a troubled conception and it shows, but rather than iterate on things, we'd rather see a return to single player dominance. There's just nothing about Babylon's Fall that warrants going back to the drawing board. Except for that fantastic boss battle in which you race the Batmobile against those jorts-clad pink elephants. Oh wait, that was just a dream we had when the game put us to sleep.