Gotham Knights Reviews
Gotham Knights is up there with Elden Ring as a Game of the Year contender. Its fast, responsive, and action-packed combat is surpassed only by a narrative that had me glued from the very first cutscene. A must-play for fans of open-world titles, and an easy pickup for anyone invested with the Gotham Knights or DC Universe.
Simultaneously better and worse than you'd expect, with some fun co-op and detective elements but weak combat and muddled storytelling.
Its colourful cast of characters handles Batman's absence well, but mismatched features and puzzling progression means it trips as much as it triumphs.
Gotham Knights takes up the mantle of the Batman series and ably carves out an identity of its own, rather than recreating that of its predecessors.
Gotham Knights takes the Arkham blueprint and reimagines it as a loot-brawler, often feeling similar, but where it's different, it's worse.
Even if they’re not quite up to snuff, Gotham has enough baddies to punch to make for a good time, whoever you are.
Although I had fun with Gotham Knights, it will not be in our games of the year list. It has a lot of good elements going for it like amazing combat, fun villains, great AI and an efficient co-op mode, but it's hampered by boring protagonists, some design issues and a poorly exploited sense of progression.
Review in French | Read full review
Drawing from the refined toolkit that powered Batman: Arkham and Marvel's Spider-Man, WB Games Montréal has produced a cookie-cutter superhero experience that's not looking to push any boundaries.
"Gotham Knights is an excellent action experience when it is firing on all cylinders. However, the risk of the engine stalling and the game stuttering to a halt might be too much for all but the most devoted fans."
Gotham Knights is lacking some of the interpretive moves that made both Rocksteady’s Arkham games and WB Games Montreal’s own Arkham Origins so fascinating and unique. It’s yet another encounter on the same rain-soaked streets.
Can you make a Batman-dependent game without Batman? Gotham Knights proves to us that all things are possible.
Gotham Knights is a co-op-centric caped adventure that made my interest Wayne thanks to poor combat, a transparently predictable mystery, and grueling progression.
Gotham Knights offers a fun and satisfying gameplay loop, but many features lack the follow-through needed to make a great, cohesive game.
While entertaining, the Gotham Knights still doesn't seem to be at the level of its mentor
Review in Italian | Read full review
Despite the cumbersome gear system and its repetitive combat elements, Gotham Knights largely succeeds as a unique, story-driven adventure that sells the vigilante experience.
The latest DC adaptation struggles to craft something spectacular from its ensemble cast and role-playing action
Gotham Knights does a spectacular job of creating a world that's fun to explore and learn more about, but not without its technical faults.
Unfortunately, its rough edges leave a noticeable mark, and the poor writing and seriously disappointing performance on next-gen hardware hold it back.
While I can strongly recommend Gotham Knights to any Batman fan out there, I will say that you should temper expectations a bit, especially if you’re going into this thinking it’ll be anything like the Arkham series. There’s a lot to enjoy about it, such as the combat, and the story that helps keeps you going, but outside of that, there is just too much left to be desired. The open-world isn’t particularly special in anyway, mostly serving as a way to pad hours with boring side activities that are forced to progress. Not the most interesting of gameplay loops that gets tiring well before the midpoint. Then there’s the stealth that just doesn’t build upon the working formula of the Arkham franchise, if not regresses it. It’s worth a play for sure, but nothing I would say that anyone needs to rush out and experience.
It is clear WB Games Montreal put concentrated effort into the development process of the game. Although there are many inconsistencies throughout Gotham Knights, some of which can be truly game-breaking for some gamers; the overall narration and world building are superbly well done. So much so, it offers an experience deserving of both fans of the Batman comics and gamers who want more of “the dark knight”. Collectibles are a hit or miss in the open world and traversal is just an overall disappointment, but stepping into the shoes as one of the Dark Knight’s sidekicks is a proper treat. Batman truly is dead; long live the bat-family.