Steelrising Reviews
Steelrising isn’t just another forgettable soulslike experience. Its familiar gameplay is elevated by the stellar look and feel of the weapons alongside a visually striking reimagining of 1978 Paris. There is a lot to love her and a lot more to look forward to in terms of what Spiders can do with a future entry.
Steelrising is a game changer for more casual players that want to experience the genre. The Assist mode is truly a gift, offering a good compromise for both sides of the difficulty conversation while alienating none of them, allowing both newbies and veterans to easily jump right in. What awaits players is a game with a frenetic pace and fun combat, topped off with a serviceable story to keep you interested and motivated to keep going.
Steelrising is a manual soulslike, which implements every characteristic of the genre correctly and without taking big risks. Its history and development are one of its greatest attractions, and its graphic section is diminished by average production values that, without being bad at all, had potential thanks to a top artistic section. Despite the lack of final polish, this is a remarkable game and players who enjoy Dark Souls-style games will enjoy joining Aegis in the French Revolution.
Review in Spanish | Read full review
With a bigger budget and a lot more polishing, things in Steelrising might have been a lot better.
Review in Greek | Read full review
The visual spectacle, creative setting and mechanical intrigue of Steelrising are never quite able to justify its shortcomings in challenge and consistency. It’s an inspiring experience that I had a good time with more often than not, but it certainly pales if you’re already familiar with the paragons of the genre. That said, rubbing elbows with French revolutionaries made for an entertaining interlude between bouts of robot vs. robot combat, and I can’t deny how glad I was to experience that.
Steelrising is yet another feather in Spiders’ cap that clearly shows how far the developer has come. Not content with putting out a steady stream of sprawling Western RPGs, the plucky French studio has made a largely seamless transition to the souls-like genre. Hitbox frustrations aside, Steelrising’s challenging combat and deep world-building feel like the work of a team who have been churning out souls-likes for years, rather than a studio stepping into uncharted territory, and they’ve successfully created a world that I hope we see a lot more of in the coming years.
Starting from an interesting uchrony, Steelrising throws us into the French Revolution, moving away from realism and gaining by a way the great focus of attention for the public: the automatons. When you get into the game mechanics, the problem is that it presents some very similar to Souls and, although it manages to make certain differences, it does not get you out of your head the title on which they are based. The good thing is that the narrative part has a lot of weight and can become more than enough motivation to dedicate the necessary hours to it.
Review in Spanish | Read full review
It’s a bit janky and it has some questionable design choices, but Steelrising is yet another pretty good effort from Spiders, solidifying the small French studio as one of the most interesting developers in the industry nowadays. Its absolutely unique premise, mixing the freaking French Revolution with robots and Dark Souls, is the main reason you’ll want to play it. Even though it has some progression and level design issues, as well as a bit of AA jank, it’s still well worth your time.
"Steelrising" is like "Greedfall" a very positive surprise. Spiders has once again managed to put its own stamp on a very highly competitive genre. The balance of the game could certainly still be tightened, and the areas are not as impressive as we would have liked. The bottom line, however, is that "Steelrising" is one of the best Western interpretations of the "Souls" series and brings a breath of fresh air into a very rigid formula not only with a fascinating setting, but also with new elements in combat and exploration.
Review in German | Read full review
Steelrising is a perfect entry-level game for the newcomer to the Soulslike genre. The challenge is lower than expected, but certainly not lacking.
Review in Dutch | Read full review
Steelrising is a more accessible Souls-like which has plenty to appease rookies and veterans of the genre. A stunning visualisation of revolutionary Paris and a more direct story make for an engaging romp and while the combat has some balancing issues, it has the variety to remain interesting through its runtime. A Souls game with delicious French flavour, you’ll want to hear these people singing the song of angry Automats.
Spiders didn't only manage to deliver a great Souls-like experience, but also managed to plunge me into a bloody struggle against a tyrant. A struggle aimed at liberating the French people from the grip of a tyrannical ruler who oppresses people and suppresses freedom and dignity. It is an alternate history experience that showcases the events of the French Revolution in a way I never imagined I will ever see. Yes, the game suffers from minor technical problems and some repetition, but overall, it's an experience that I'd recommend to all Souls-like fans.
Review in Arabic | Read full review
Steelrising is a familiar game with just enough to really stand on its own two feet. It's not a revolution but it could have been the start of one.
Steelrising had all the potential to be a strong entry into the souls-like canon, but it never manages to exit mediocrity.
As far as combat flow and challenges go, Steelrising is decent and is a good first attempt from Spiders in mixing it up in the genre they're synonymous with.
Steelrising is a unique soulslike with its own identity and aesthetic, powered by strong characters and great art direction. It doesn't push the envelope on any other aspect of the genre it finds itself in, however, which may alienate those familiar with the gameplay of the soulslike formula.
Steelrising is a mix of decent to damned good parts that takes the Soulslike Action RPG and puts it into one of the most ridiculous and awesome settings I’ve seen in a while. Mediocre graphics are countered by a fantastic art style, fun combat, incredible music, and a story that I found myself deeply invested in. If you’ve got an itch for the genre and don’t want to wait for Lies of P, then Steelrising is an excellent alternative to hold you over.
Steelrising has the clearly defined bones of a great Soulslike. It features development team Spiders’ most well executed and fluid combat to date, offers players a plethora of build options that feel meaningful in customizing their approach to combat, and delivers on its unique historical aesthetic well. Unfortunately, these obvious positives are dragged down by level design sorely lacking in verticality, enemy encounters sorely lacking in variety, and a narrative sorely lacking in investment. It’s one of the more admirable attempts at the Souls formula in recent memory, but it doesn’t have every piece of the puzzle.
Steelrising is a practical and mostly enjoyable souls-like title with enough of a new and innovative setting and art style to be worth checking out but it is an all-around different experience compared to older Spiders’ games which could be a little disappointing for some their older fans.
Review in Persian | Read full review