Batman: Arkham Knight Reviews
An entertaining superhero power fantasy, let down by awful Batmobile combat, a laughable villain, and serious performance issues.
Batman: Arkham Knight is a fitting end to Rocksteady Studios' trilogy with a mature story and gorgeous visuals, but one flaw holds it back from being perfect
Batman: Arkham Knight is an impressive game on almost every level, with non-stop variety and great action.
The gameplay is good, and very often great, but we knew that already. It's a known quantity. As a Batman story, this is something else. It dares to tackle not just the surface details of the character, but explores his psyche. It portrays him as, frankly, kind of a dick and also as a man of unflinching honour. The Batman of Arkham Knight is a complex, contradictory figure, a hero with real depth and dimension, and we get to wear the iconic cowl for one last mind-boggling night of mayhem. Miss out on that? You must be joking.
An ambitious and successful end to Rocksteady's trilogy, with a standard-setting open world you must experience. A superior main story and less Batmobile combat would've made a huge difference.
Outside of a couple of irritations, this is one of the most enjoyable Batman stories I've experienced
Arkham Knight is another slick and enjoyable Batman adventure, though what it brings to the series' table is not always for the best.
Arkham Knight is Batman perfected
Rocksteady's gorgeous-looking third Arkham game refines its open-world format a bit and lets you drive a whole hell of a lot of Batmobile.
Arkham Knight almost certainly won't be the last great Batman video game, nor must it be. But after watching Bruce Wayne and his clown-faced nemesis wink out of existence one last time, I feel I've seen what I came to see. I can crinkle up my ticket stub and shrug into my winter coat, exiting the theater without a look back for whatever secrets or teases may await after the credits. It's over. This was the story of Batman, and it was good.
A great Batman story that keeps everything that has made this series great, while adding something less great.
Batman: Arkham Knight is a dense and enthralling action-adventure game with a winding, if predictable, story that does make you feel like the Batman both inside and outside the Batmobile. There are too many Batmobile gameplay segments, however, making this predominantly similar in theme to that Batmobile-focused Batman arcade game.
Arkham Knight adds even more polish to familiar gameplay, including the Batmobile and a few new gadgets with a disturbing yet compelling story.
If the game itself were as much of a mess as the port, I'd happily ignore the whole thing but Rocksteady are still capable of spectacle and style. Given the choice of one big budget collectathon series a year, and that's often all I can find time for, I'd pick Arkham almost every time.
Honestly, it's hard to see how they can fix Batman: Arkham Knight to a satisfactory degree, and it feels like a step too far to have even included this final chapter in the collection for Switch. A great ending to an amazing trilogy, but just completely broken for now.
A fitting end to a phenomenal trilogy. Rocksteady have created one of the best comic-book games ever made.
Batman: Arkham Knight is the best Batman game ever made and a classic in its own right.
In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect.
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As Rocksteady's final love song to the Batman's franchise, Batman: Arkham Knight comes with some false notes, but it still plays like a great symphony most of the times.
For my part, I'm glad to have played it and had quite a fun time doing so, though I think I would be happier if I'd purchased at a discounted rate. I give the game a Hold on my Buy/Sell/Hold rating scale. Even though I do believe the strong story and slick graphics make up for many of the game's problems, the disappointing Batmobile is very nearly a deal-breaker. Certainly it means I will likely not be playing the game a second time.