Batman: Arkham Knight
Batman: Arkham Knight is an impressive game on almost every level, with non-stop variety and great action.
An entertaining superhero power fantasy, let down by awful Batmobile combat, a laughable villain, and serious performance issues.
The gameplay is good, and very often great, but we knew that already. It's a known quantity. As a Batman story, this is something else. It dares to tackle not just the surface details of the character, but explores his psyche. It portrays him as, frankly, kind of a dick and also as a man of unflinching honour. The Batman of Arkham Knight is a complex, contradictory figure, a hero with real depth and dimension, and we get to wear the iconic cowl for one last mind-boggling night of mayhem. Miss out on that? You must be joking.
An ambitious and successful end to Rocksteady's trilogy, with a standard-setting open world you must experience. A superior main story and less Batmobile combat would've made a huge difference.
Less consistent than the previous games, and the Batmobile is a surprisingly unwelcome addition, but even as the worst of the Arkham titles this is still a superior superhero adventure.
Outside of a couple of irritations, this is one of the most enjoyable Batman stories I've experienced
Arkham Knight is another slick and enjoyable Batman adventure, though what it brings to the series' table is not always for the best.
Arkham Knight is Batman perfected
Rocksteady's gorgeous-looking third Arkham game refines its open-world format a bit and lets you drive a whole hell of a lot of Batmobile.
A great Batman story that keeps everything that has made this series great, while adding something less great.