Ironcast Reviews
Ironcast is a daring title with a concept many would be terrified to touch. The reward is huge, though, as this might be one of the strongest match puzzle games on the market at this point, with depth unlocked thanks to the choice of theme. Every piece of Ironcast works together in a wonderful resonance between style and gameplay, and creates a unique and entertaining experience that fans of the genre will not forget in the near future.
Ironcast has found itself the right home on the Nintendo Switch. In the way it plays, Ironcast benefits from spontaneous game play sessions which the Switch can provide due to its tablet mode.
Ironcast is the very definition of the saying "easy to pick up, difficult to master". The world, the characters and the art style are all top notch and really serve to draw you in, and once you are in, the compulsion to just have one more go is almost irresistible. The gameplay is balanced very nicely and we can't not recommend it, with only the freezes and crashes to really report as drawbacks. If you are looking for a puzzle game for your Xbox One, look no further than this. Picking it up would be a capital idea, what what?
Ironcast is a small game that manages to integrate some very cool mechanics in engaging ways and the fact that, at its core, it embraces the impact of dying associated with rogue-like titles makes each campaign unique.
Depending on your skill and luck, Ironcast can be a fun 10 hour or so romp, fraught with many failures but likely numerous last-second victories and absolute dominations. The mixture of turn-based strategy and match-three puzzling is novel and for the most part, works extremely well in the rogue-like permadeath structure. The tedious and humdrum story can be tiresome, but if you focus on honing tactics to take down your rivals while building up your gear and abilities, Ironcast is a fantastic and unique game.
Despite these issues, Ironcast is a very solid game and worthy of putting a good few hours into. It mixes genres nicely, but it has other features that really work to dampen the enthusiasm that even the most ardent RPG fan might have for it.
The steampunk artstyle is a nice approach but it hasn't been pulled off to well coming across more bland than enticing. The gameplay more than makes up for it though, kept fresh by procedurally generated missions and rewards it ensures that no two playthroughs are ever the same. Ironcast offers up plenty strategic possibilities for players to mess around with but be warned that luck plays a heavy role in progressing to the later stages.
Ironcast is a wonderous puzzle game that blends perfectly with other genres to create a stunning experience.
The presentation could be better, but the mechanics are so solid that most players won't mind the flat appearance and audio. For those looking for a punishing version of Puzzle Quest, Ironcast is it.
Ironcast has proved once again that ports are nothing but a plus for Nintendo Switch.
The Switch eShop is attracting a fair few match up puzzlers of late, but Ironcast should be the first one to be considered. It might be a port, but you would be forgiven for thinking this was designed from the ground up for the Switch.
If you enjoy being challenged and engaging in highly strategic gameplay my answer would be it is absolutely worth your time and effort to learn. With that in mind I’ll also say that I was among the people who greatly enjoyed Has-Been Heroes while a great number of people chose to throw their hands up in frustration instead. Of all of the games I’ve played on the Switch in many ways I consider Ironcast to have a similar spirit as HBH as a game that won’t apologize or compromise just because you’re struggling. It sets the bar high and expects you to get there or die trying. That said, if you take the time and put in the effort you absolutely can beat the game and I’ll say accomplishing that feat was among the most rewarding experiences I’ve had in quite some time. Ironcast is the kind of game that only indie studios would likely be daring enough to attempt, defying all traditional expectations and making people invest some blood, sweat, and tears to cross the finish line. If you’re up to the challenge your mech is waiting for its Commander, and the good people of England are depending on you!
At the end we have turn-based tactical game with roguelike notes, in a rather interesting setting and standard, but harmoniously blended game mechanics that will appeal to all those who are not indifferent to this genre of games, IronCast ruthless to newcomers but at the same time, it generously rewards those who are able to pass at least five tasks in a single life.
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Even though Ironcast doesn’t have much of a story – it exists mainly to give you more chances to play the puzzle part and present you with different challenges – it has more than enough replay value to keep even casual players coming back again and again. The allure of slowly building up your might to go against the strongest villains meets an engrossing gameplay that’s accessible to everyone. If you factor in the Switch’s hybrid nature, Ironcast suddenly becomes the game you never knew you needed.
That all leads to a particularly positive impression for Ironcast, which easily becomes one of the strongest showings on the Nintendo eShop that I have played in the six months since Nintendo Switch launched. As engrossingly deep as it is engaging, I can only hope that you join us in our fight to defend Victorian England. We need you, commander.
I've found Ironcast to be an addictive title that keeps me coming back for more, even up against all the other fun titles vying for my time on the Switch. The price point of just over $20 AUD is reasonable. I've gotten a good five or six hours so far out of it and can see myself coming back for more.
Ironcast is a neatly compiled amalgamation of various video game genres and is fairly intuitive to boot. It's easy enough to boot up and jump straight in without much handholding.
I haven't had the chance to play it on the PC, so I am going into this with a fresh open mind.
Ironcast is a must play for match-three puzzle fans! I may have lost to the first boss every time I've faced him (like 10 times), but I'm not discouraged to try again. The rogue-like approach to purchasing boosters and upgrades through Commendations keeps your heart in it for the long haul. I know with enough time my Ironcast will become over-powered in comparison to my wimpy-wimpy Ironcast I'm currently using, and I will not be seeing anymore of these screens.