Super Mario Maker for Wii-U
Top Critic Average
The perpetual joke at the end of every 10 Mario Challenge run informing you that the Princess is in yet another castle hints at Super Mario Maker's bigger promise: There will always be more levels to play thanks to the online creation community, and a virtually endless pool of challenges to overcome.
An elegant level editor that offers real insight into three decades of platforming brilliance.
If you accept its purposeful limitations this is one of the few successful attempts to ensure creating your own games is as much fun as playing them.
Brimming with positivity and encouragement, Super Mario Maker's brilliant toy box gives you everything you need to easily create and share some truly fantastic levels.
A literally endless supply of Mario levels is at your fingertips, as long as you don't mind if they aren't up to Nintendo's standard of quality. Getting creative with the tools is fun, and so is seeing what others have devised
And for the first time in a creation-focused experience, I look forward to returning again and again for more than just the amazing levels I know other people will create. I want to keep making my own levels better. The game won't necessarily turn you into the next Shigeru Miyamoto, but you can almost feel a little bit of that magic rubbing off every time you upload a new creation.
Where other publishers might release a making-of documentary of their golden era, Super Mario Maker does the unthinkable: It lets you do the making of. I have had a tremendous amount of fun playing Super Mario Maker, but the way it developed that newfound appreciation for something I've known my whole life was the game's biggest accomplishment. Sure, there's touches of fan service here and there, like a startling number of references to Mario Paint, but that's not how it won me over. Super Mario Maker wooed me because it's a hands-on history lesson.
Finally, I can make the hellscape Mario levels of my dreams.
Super Mario Maker lets you create as many Kuribo's Shoe-focused levels as your heart can take and then some. The pipes work and you can make giant goombas and stack them up as high as the screen. You can press play and get served up an endless array of user-created levels of varying degrees of quality. If any of that sounds even slightly appealing, you'll probably love this thing to death.
What better way to commemorate three decades of Super Mario Bros. than to put the tools for creating Mario games in the hands of fans?