Mass Effect Andromeda Reviews
The combat crackles and the worlds are lush, but mediocre writing and tepid quests add up to what is probably BioWare's worst RPG yet.
Marred by inconsistency and in need of a polish pass, this vast new sci-fi frontier nonetheless rewards dedicated exploration.
Mass Effect: Andromeda only occasionally recaptures the series' brilliance, but delivers a vast and fun action-RPG.
Andromeda provides an interesting premise and story, but is let down by poor combat, excessive padding, and over-complication
What could have been an all-time classic action role-player is let down by a surprisingly poor script and unengaging characters.
Mass Effect: Andromeda has the series’ signature mixture of story, characters, and combat. Though its success rate varies in each area, it still provides dozens of hours of fun
Andromeda succeeds, despite a host of problems
Andromeda's combat soars but its storytelling sputters, making the series' first venture into uncharted space a shaky but occasionally satisfying new adventure.
The plot and structure of Mass Effect: Andromeda can be viewed as a metaphor for the game itself, where a population eager for a fresh start makes a leap into a new frontier. The destination isn't the paradise we hoped for.
Andromeda largely feels like a shoddily assembled facsimile of the previous Mass Effect games.
Mass Effect Andromeda falls short of its predecessors, but it's still a competently executed open-world action RPG with an interesting world and tons of quests to complete. Its biggest shame is that it doesn't make better use of its setting, opting instead to go with more of the same. Hopefully BioWare will be more ambitious when it comes time for the inevitable sequel.
Mass Effect: Andromeda spends a lot of time not really feeling like a Mass Effect game. If anything, it feels like a spin-off -- the sort of thing created by another studio that's unsure about what direction to take it. Like in the game itself, there are problems with the atmosphere. But Andromeda is very clear that it doesn't aim to be like the other Mass Effects. New beginnings, not funerals -- for better and for worse.
I had a lot of fun with Mass Effect: Andromeda. The galaxy I got to explore was full of life and the combat felt incredibly satisfying. But various issues with important mechanics like the scanner and hefty technical problems prevented my enjoyment from ever lasting too long. Although familiar in some regards, this is a positive in Andromeda's case. Though, a truly successful revival needs to be innovative, not repetitive, and Andromeda often falls into a trap of tedium. It's a shame because it could have been so much more.
I warp drived into Andromeda with low expectations, but emerged a fan. While many common complaints are absolutely true, such as the storytelling and animations being rough around the edges, the experience is successful in its mission of delivering the generation's first epic space opera. I can't wait to see what comes next.
I found it hard to be excited during the opening hours of Mass Effect: Andromeda. It feels too safe, too much like what's gone before, but then it clicks. There's a moment where the galaxy opens up and you find yourself embarking once more on a huge mission across compelling, beautifully constructed planets, surrounded by memorable characters. Sadly the glut of technical missteps serve to cheapen proceedings, but this is still an adventure you don't want to miss out on.
Mass Effect: Andromeda is a great proyect by BioWare and it is a stunning experience. Amazing narrative and plot, a true feeling of exploration and a very dynamic combat system. Even though its animations may not be the best ones, this game offers hours and hours of action and entertainment.
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It's one step below the original trilogy, but even so it manages to improve it in certain aspects and offers a gigantic, overwhelming adventure, plenty of interesting stories. If it only had been more polished in the technical department...
Review in Spanish | Read full review
I have a feeling that Mass Effect fans will enjoy the game, but I don't think anyone will claim it outclasses the original trilogy, outside of maybe the very first game. If you could combine the story and memorable quests of the originals with the combat, visuals and scope of Andromeda, you would have the perfect video game, though I think what's offered here will satisfy most.
Weirdly enough, despite how frustrating and silly all of these problems were, I still wanted to push ahead and see more, but not because I expected anything to improve. Part of it was my nostalgia for the Mass Effect trilogy. Another reason I wanted to keep going was because I genuinely hoped there might be some way to redeem all of the bad parts that have kept me steaming and laughing my head off at the same time.